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suminellstudios
suminellstudios - - 3 comments @ We made it!

Hey, thanks!
Hope you enjoy it when you get a chance to play. :)

Suminell.

Good karma+1 vote
suminellstudios
suminellstudios - - 3 comments @ Into The FInal Straight

Thanks guys! Your comments are very much appreciated! Thanks for checking it out. :)

Good karma+1 vote
suminellstudios
suminellstudios - - 3 comments @ ZEX SmoothMoves

A few people have commented on Z-Exemplar's 'unique' approach to sprite movement calling it jerky, jittery and a bunch of other words that don't begin with a 'j'.

The jittery movement is a throwback to the days of the ZX Spectrum - a computer that was pretty popular over here in Europe but less so elsewhere. It suffered from something called "colour clash" meaning sprites couldn't pass each other without their colours bleeding into one other. One way coders of the day got round this was by constraining sprites to character cells (8x8 pixel boundaries).

Now, I can totally appreciate that not everyone will have as much fondness for original ZX chunky flavour movement as I have so with this in mind I am implementing an alternative, smoother movement option.

I've uploaded a new movie to demonstrate the smooth movement to the 'Description' tab.

It's still work in progress and a bit rough around the edges but rest assured by the time it's polished up with will be smoother than a buttered bannister!

Suminell!

Good karma+2 votes