Hi, I'm Ifunga Ndana,I live in Zambia, and I love to create video games, almost more than actually playing them. My first project was THE SCND GENESIS: LEGENDS, an open source 2D turn based fighter written in Java. I'm currently working on its sequel, THE SCND GENESIS: CHROME edition. Its also written in Java but it uses OpenGL via JOGL for 3D rendering. Its shaping up well, I hope to make it more fun, dynamic and deeper than Legends. Well that's about it, feel free to contact me or add me as a friend
In case you missed it my current game is being written in OpenGL 3, which is basically the equivalent of DirectX 10. When I made this decision in 2011...
tech feature - time to drop directx 9/opengl 2?
This is the first entry in my tech feature series, which will help give you a better understanding of the tech powering Legacy. Legacy is built on top...
tech feature - visuals and performance
Hello everyone, I've been really busy in the last few weeks, wrapping up academic projects, attending seminars, starting up companies and even meeting...
the scnd genesis: legends patch 1.8c released
JavaScript truly has evolved into a powerful and viable means to write decent web applications, video games included. This became abundantly clear to...
the scnd genesis: live – the power of html5
Hello everyone, I'm pleased to announce that the The SCND Genesis: Legacy is under active development. It is the direct sequel to Legends. Just like its...
the scnd genesis :: legacy announcement
The SCND Genesis: Legends version 1.8 has been released. It comes with several bug fixes and tweaks. Full change-log follows.
the scnd genesis: legends 1.8 released
THE SCND GENESIS: LEGENDS version 1.11.12.20 has been released. It comes with several bug fixes and tweaks. Full change-log follows.
the scnd genesis: legends version 1.11.12.20 released
Hello everybody, I'm sorry to inform you that the SCND GENESIS: LEGENDS has been delayed for another week. It shall now launch on the 28th of November...
the scnd genesis: legends delayed
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