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Some person who has continuosly chased a dream and fallen at every hideous hurdle. I've come from a background of game modding, helping out several projects on ModDB before deciding to try the Indie Route. I still like to get involved with mods when I have the time!

Comment History  (0 - 30 of 43)
stray-shadow
stray-shadow - - 43 comments @ Citizen Pain | First-Person Action Prototype

This is looking really promising and I know it's a working title but I love the games name!

Good karma+2 votes
stray-shadow
stray-shadow - - 43 comments @ Myriavora

This game is really cool, I love being so mobile. The only thing I found was the camera being so low I spent a lot of time looking at grass.

Good karma+2 votes
stray-shadow
stray-shadow - - 43 comments @ After Resetâ„¢ RPG

Game is trash. Backed the Kickstarter and just lost all faith in Kickstarter games after the way this one played out.
Avoid, avoid, avoid!!

Good karma+3 votes
stray-shadow
stray-shadow - - 43 comments @ GhostControl Inc. - Demo and major update 1.1.0 available

Such a fun game, hope you get Greenlit!

Good karma+1 vote
stray-shadow
stray-shadow - - 43 comments @ Gang Beasts Pre-alpha Build (with Keyboard support) and Steam Greenlight

This look really amusing! Will happily wait for the patch to play later!

Good karma+2 votes
stray-shadow
stray-shadow - - 43 comments @ Race

This is an old build, they 'appear' at the point they become solid in the world.

In the final version the boxes will drop.

Good karma+2 votes
stray-shadow
stray-shadow - - 43 comments @ What price is the sweet spot for indies?

If it's fun they are welcome to my cash.

A higher end price for a decent game shouldn't be a turn-off.

Good karma+24 votes
stray-shadow
stray-shadow - - 43 comments @ Mech Mania

Probably be going the Dungeon Defenders route and using SDL 2.0

Getting on Linux is a priority of ours are we are also Linux users =)

Good karma+3 votes
stray-shadow
stray-shadow - - 43 comments @ How big is your dev team?

The more people who can help on a project (hopefully) the less time it should take to finish and the better it should look/play as everyone is doing the best in their field(s), larger games would need a bigger team to get it done in a sensible amount of time.

The game has everything defined by the project leader, he or she has the full vision of the game in his or her mind and using documents like the GDD and team meetings/feedback will ensure the game ends up exactly where it's supposed to be.

Good karma+1 vote
stray-shadow
stray-shadow - - 43 comments @ CATDAMMIT!

The game looks really nice, I like the style you've gone for and the game play looks really fun!

Good karma+3 votes
stray-shadow
stray-shadow - - 43 comments @ I prefer my games to be...

Ah this is an interesting set of numbers. I be making a Competitive game...

Good karma+1 vote
stray-shadow
stray-shadow - - 43 comments @ DoctorWatson

Thanks for tracking Mech Mania, really appreciated!

Good karma+1 vote
stray-shadow
stray-shadow - - 43 comments @ burningstar80

Thanks for tracking Mech Mania!

Good karma+1 vote
stray-shadow
stray-shadow - - 43 comments @ smileyforall

Hey Sebastian,

Thanks for your interest but we already have a composer and audio engineer contracted for our current project.

I'll keep you in mind for future projects! I hope your search turns up some work for you.

All the best

Johnny

Good karma+2 votes
stray-shadow
stray-shadow - - 43 comments @ Dev Update - AI Improvements

I was just reading your Tigsource post then I saw this. Really nice work!

Good karma+2 votes
stray-shadow
stray-shadow - - 43 comments @ Engine licensing fees and royalties are

Engine fees are so variable from true freeware to £500,000 for a UE3 license etc... I'd say the royalty split option could be the best choice for a small Indie. If you don't expect to make enough to see a decent return after the various royalty splits then you'd probably better rethink your game.

Good karma+1 vote
stray-shadow
stray-shadow - - 43 comments @ Hi there!

Hey Steve, welcome to the Indie scene! I can't claim to represent much of it but I have made some mistakes in my short time and will gladly share my experience with you if you need any help!

Good karma+2 votes
stray-shadow
stray-shadow - - 43 comments @ ESPIONAG3

I really like the idea of this game.

Good karma+1 vote
stray-shadow
stray-shadow - - 43 comments @ 3d Engineers

Voted for you, your game is like gmod meets minecraft and I love that construction aspect!

Good karma+3 votes
stray-shadow
stray-shadow - - 43 comments @ Mech Mania

It should have similar chaotic madness.

Good karma+2 votes
stray-shadow
stray-shadow - - 43 comments @ Frozen Synapse

There should be weasels.

Good karma+3 votes
stray-shadow
stray-shadow - - 43 comments @ Screenshot

Apart from the great silliness of Sensible Software's classic game, what made it special was how much you cared for your team and desperately tried to keep them alive through as many missions as possible.

I have a horrible feeling I saw a med-pack and even health meters during that video =( fair well fun game mechanic, hello modern game design monotony.

Good karma+1 vote
stray-shadow
stray-shadow - - 43 comments @ The Project is Dead

So many people are saying to pass the files to another group of modders... what modders? If this Mod died from lack of interest then what help will releasing the files be?

Mods are dying left right and centre because of a lazy community who sit back and complain rather than jumping in and helping.

Shane you did an amazing job and I'm looking forward to our future endeavours.

Good karma+1 vote
stray-shadow
stray-shadow - - 43 comments @ In-game screens (from console)

I think it is quite plain but I think thats the style of architecture in the game. I actually like the colourschemes with basic geometry, coloured stripes and lables all over the place. I don't like this game so far, it doesn't seem like it will come close to Dx1 or even Dx2.

Good karma+1 vote
stray-shadow
stray-shadow - - 43 comments @ In-game screens (from console)

The laws of torrenting software carry a somewhat harsher penalty...

Good karma+3 votes
stray-shadow
stray-shadow - - 43 comments @ In-game screens (from console)

1. Turn barrel fire on its side.
2. Roll until touching citizen.
3. ?????
4. Profit.

I do like the design of the weapon in the foreground.

Good karma+1 vote
stray-shadow
stray-shadow - - 43 comments @ In-game screens (from console)

The gameplay doesn't look like its amounting to much either.

Good karma+2 votes
stray-shadow
stray-shadow - - 43 comments @ Concept art

Really like the asthetic, the area seems functional and believable. It will be interesting to see how its used during the game.

Good karma+1 vote
stray-shadow
stray-shadow - - 43 comments @ NPC fashion

I think its excellent attention has been paid to a more realistic take on future fashion rather than jumping on the cyber-punk band-wagon adn dressing everyone in PVC. I think the quilted coat on the far right is genious.

Good karma+2 votes
stray-shadow
stray-shadow - - 43 comments @ Deus Ex: Human Revolution

DX has been spoiled, this game is about personal vendetta, the only thing Square Enix seems capable of using as a story line.

DX1 your a g-man, a normal lacky in a cubical! You uncovered the story as you went. This game is as black and white as a final fantasy title.

Games square enix has ruined
Tomb Raider
Just Cause
Kane and Lynch
Deus Ex

Good karma+5 votes