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Comment History  (0 - 30 of 43)
Strand
Strand - - 43 comments @ Realms of Magic is taking us deep underground with big update!

I cannot wait to return to this game. I'm delighted at the prospect of these additions and the 1.0 release!

Good karma+2 votes
Strand
Strand - - 43 comments @ Gods of the Fallen Land - Updates and Demo Release

This looks like a pixel-art version of everything I've ever wanted in a game. Downloading the demo now!

Good karma+1 vote
Strand
Strand - - 43 comments @ Dialogue System

Oh, thank goodness.

I watched the video before reading the explanation and I thought that the dialog methods were a progression, with the last one being the 'final' version. The 2nd was easily the best implementation, and I'm relieved you chose it over the others. It felt very organic, and I'm glad you spent as much time as you did getting it 'just right.'

This may be the game that changes my mind about Tower Defense (which, incidentally, my wife ADORES, so even if this ends up not being my cup o' tea, I'll still be getting it for her).

Good karma+3 votes
Strand
Strand - - 43 comments @ Big update and steam release of Monstro

Great trailer!

Looks like you've added quite a bit of polish since the last time I assisted with testing. I recognize some of the levels based on their layouts, but there are noticeable improvements to the UI and the new campaign progress screens are excellent.

Hopefully the Steam release generates tons of interest. Your team has created a gem of a game!

Good karma+1 vote
Strand
Strand - - 43 comments @ Sol-Ark (2D Space RTS/SandBox/Rogue-like) New video and devlog (13/05/2015 ChP)

Could I be more excited? Maybe. Would it be healthy? Probably not!

Loved the recent dev video where a semi-routine docking procedure turned into a nightmare of explosions, fires and the cold vacuum of space.

Remember: rocket launchers don't kill people. Well-intentioned soldiers with bad aim do!

Good karma+2 votes
Strand
Strand - - 43 comments @ Mount & Blade II: Bannerlord Developer Blog

This video made me tingle all over. The sensation hasn't diminished after ten minutes. Should I call a doctor now or give it a little while longer to recede?

Seriously, this was one of the most exciting videos I've seen this year. The possibilities! I have every confidence that Bannerlord will surpass the original Mount&Blade; in both quality and sales. (No small feat on the former, there, as it remains one of my favorite games of all time.)

Looking forward to future updates!

Good karma+12 votes
Strand
Strand - - 43 comments @ Primaeval Update #2: Blunt Weapons

I'm getting some serious Severance: Blade of Darkness vibes here. Tracking!

Good karma+3 votes
Strand
Strand - - 43 comments @ Hearthlands

How is it that a game this early in development is already more enjoyable than Towns, Gnomoria and virtually every other medieval/fantasy city-builder I've bought in the last several years?

Looking forward to future improvements!

Good karma+3 votes
Strand
Strand - - 43 comments @ VoidExpanse has been Greenlit on Steam!

This is excellent news and well-deserved. Looking forward to future updates!

Good karma+1 vote
Strand
Strand - - 43 comments @ Heroes of a Broken Land

Apologies, my tip was Windows-specific. I should have considered that before posting on a cross-platform game!

Good karma+1 vote
Strand
Strand - - 43 comments @ Heroes of a Broken Land

Alt+Enter is 'switch to fullscreen' in most games. I tried it in HoaBL yesterday and it worked for me. Since there's not a real benefit to it though, in performance or appearance, I'm playing in windowed mode.

Good karma+1 vote
Strand
Strand - - 43 comments @ Tr-Zero

Just played my first race.

Wow.

That is all.

Good karma+1 vote
Strand
Strand - - 43 comments @ Heroes of a Broken Land is Released!

After approximately eight hours with the game yesterday, I am tempted to say that this is the best new title I've played in the last year, maybe longer. If it had been released in 2013, it would have been in my GOTY short-list. We'll see how the remainder of this year pans out--aside from a few games I've kickstarted/alpha-funded which may or may not be excellent (Chasm, Catacomb Kids, Magicite, Project Zomboid), I'll be surprised if anything topples it.

I've caught two spelling errors, and found that it's possible to rename a party memebr NULL and then not be able to ever get the rename dialog to work for that character again. Should I post these in the technical forums, or is there a more suitable place you'd prefer reports like these?

Thanks for making one of my new favorite games!

Good karma+2 votes
Strand
Strand - - 43 comments @ Claustrophobia Development Log #3

One of the things that bugged me for quite some time with Minecraft was a similar issue with left/right click functions. Each time I accidentally slaughtered an animal or dropped the contents of a bucket of lava in my wooden house I'd yell, 'Consistency of interface, Notch!' It seemed like it took forever, but Mojang finally addressed that particular problem (with the exception of bows/swords).

The only issue I see with our suggestions is that, not having played the current iteration of Claustrophobia, it's hard to recommend which one's best. I'm definitely a fan of left mouse button always doing one thing (MAYBE two), with right-mouse clicking doing (most) everything else. Or vice-versa, of course.

After Claustophobia's initial release I made an observation about items picked up off the ground becoming the cursor and needing to be placed in the inventory. This, by far, was the biggest inconvenience I remember, as very rarely would ground-loot be immediately useful as the cursor. Placing them into the inventory, I felt, should be automatic.

You mitigated this somewhat by adding a modifier key that shoved items straight into the inventory (actually, I think you explained that it was always there and you just told us what key to press), but I found that I did this for every item I ever picked up and thought that surely it should be the default behavior.

As long as I don't find myself skipping a turn accidentally, consuming something I did not mean to or moving when I intended to remain motionless, I trust that whatever input combinations you employ will be sufficient. Remappable keys certainly wouldn't be unwelcome.

May the blessing of Squish be upon you!

Good karma-1 votes
Strand
Strand - - 43 comments @ Thank You for the Criticism!

Wow, what a refreshingly honest post.

I personally enjoyed the game at release--which reminds me, it's been long enough now that I need to play it again and select a new 'victim.' That said, I agree that there were some aspects that could be improved over time or with a 2.0 release. Or a sequel.

Whatever you decide to do, continue taking pride in the fact that you've created something very unique and, I think, quite special.

Good karma+2 votes
Strand
Strand - - 43 comments @ Claustrophobia: The Long Awaited News

Thanks the update! I'm especially appreciative and impressed by the candor, introspection and confidence on display. Though I've found Claustrophobia thoroughly engaging thus far, I'm excited by the direction you're taking and fully support your decision.

Your help addressing issues with the various bugs I've experienced and your receptiveness to suggestions are among my most positive interactions with a developer, ever. Keep up the always excellent work!

Good karma+2 votes
Strand
Strand - - 43 comments @ Palm Kingdoms 2 OST and free giveaways

And if we don't use Facebook? Are you announcing these via other mechanisms as well (e.g. Twitter)?

Man, this brings back memories of the first Heroes of Might and Magic.

Good karma+1 vote
Strand
Strand - - 43 comments @ Main theme and composer revealed

I initially mistook the composer as the one from either Legend of Grimrock or Trine. This is a Good Thing(tm) as both have marvelous soundtracks. I think Nicolas will help elevate LoX to even greater heights.

I hope you'll consider providing the soundtrack the purchasers of the game, or at the very least make it available as a separate purchase (with discounts for game owners, perhaps).

Good karma+2 votes
Strand
Strand - - 43 comments @ Heldric first look alpha build footage

Reminds me a bit of Hinterland, an underappreciated gem of a game. Also of the old (I mean, seriously OLD) title The Horde for the 3DO console (and starring Kirk Cameron).

I'm definitely looking forward to this!

Good karma+1 vote
Strand
Strand - - 43 comments @ OpenMW v0.25.0 released!

I found myself smiling during this entire video. Thanks so much for your efforts!

Good karma+4 votes
Strand
Strand - - 43 comments @ Last Jungle In Sector 17 Kickstarter + demo launch

I'm getting some distinct Escape Velocity: Nova vibes here. Lovin' it!

Good karma+3 votes
Strand
Strand - - 43 comments @ First Post!

Like Bookworm Adventures or Legend of Fae. Though your game's artwork looks better than both of those titles.

Good karma+1 vote
Strand
Strand - - 43 comments @ Claustrophobia Resumed with new Designs and Updates!

My favorite roguelike, hands down. And it's not even finished yet!

The only game that has its hooks in me like Claustrophobia is Path of Exile, although I have been recently distracted by the Card Hunter beta. I'd say you're in good company!

Randomized conditions sounds like an excellent addition. I'm looking forward to these updates.

Welcome back!

Good karma+2 votes
Strand
Strand - - 43 comments @ The Inventor Class, Beta Keys, Concept Art!

Surely you're 'out' of keys by now, but I've been following Aethereus for ages and I'd be grateful for one.

Good karma+1 vote
Strand
Strand - - 43 comments @ Patch Alpha 1.1.0 Preview & Other News

Aside from the occasional wonky door layout and odd bookshelf-blocked corner I actually like the current dungeon generation. I trust that your changes are justified and actual improvements to the existing system, though.

I'm extremely anxious to get my hands on this update!

Good karma+1 vote
Strand
Strand - - 43 comments @ New UI and Resolution Options

Are you planning to implement (or have included with the upcoming patch) autostack behavior? Holding down shift to get things to stack can be pretty tiring for the pinky-finger. I would think most of us would approve of having like items stack automatically. A toggle under options could make it optional in the event I'm wrong.

A 'sort' button for the inventory would be a godsend as well.

These are minor nitpicks, but would make the game that-much-closer to the ideal roguelike. And by 'the' I mean 'my.'

Thanks again for all of your hard work!

Good karma+1 vote
Strand
Strand - - 43 comments @ Claustrophobia: The Downward Struggle

Should two or more of Vampierre show up on a single level? I've had several generate with multiple golden door rooms? Without the Banhammer I have a hard enough time killing even one of him!

Good karma+1 vote
Strand
Strand - - 43 comments @ Bloom Vlog 6 - Alpha Stuff

An informative update. Thanks for keeping us posted on the progress.

The music playing in the background is lovely. Make sure that one of the Kickstarter tiers includes the soundtrack!

Good karma+2 votes
Strand
Strand - - 43 comments @ New version 1.3 + android version on the way.

Likewise.

Also, I just have to say that after years on IndieDB, I didn't think I could be surprised anymore. Dungelot proved me wrong. What a find!

Good karma+2 votes
Strand
Strand - - 43 comments @ StarDrone Released on Desura

Aside from the incorrect usage of the word myriad, this was an excellent trailer. My interest is piqued! The game looks like a blast.

(Incidentally, it should read 'myriad ways.')

Good karma+3 votes