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Source Engine level designer; lead developer of Portal 2: Desolation.

Comment History  (0 - 30 of 91)
Stract
Stract - - 91 comments @ Desolation

Thanks! Desolation will definitely release on Steam.

Good karma+3 votes
Stract
Stract - - 91 comments @ Desolation

Thanks! Hardware requirements will be higher than for Portal 2, but not too much higher -- we're trying our best to keep the game performing well on mid-range hardware.

Good karma+1 vote
Stract
Stract - - 91 comments @ Desolation

1. No, any reasonably fast GPU is fine.
2. No open playtesting right now. Sorry!
3. No idea. Whenever it's done! Maybe that's in another few years. Who knows?

Good karma+1 vote
Stract
Stract - - 91 comments @ Desolation

Yep, we're aiming to have localisation done in what languages we can on release.

Good karma+3 votes
Stract
Stract - - 91 comments @ Development Update - January 2023

That's the plan!

Good karma+3 votes
Stract
Stract - - 91 comments @ Desolation

Thanks, we appreciate the sentiment :) We don't take donations right now, and right now we intend for the game to be free. Thanks for following and wanting to support the project!

Good karma+3 votes
Stract
Stract - - 91 comments @ Desolation

Right now we're shooting for a consistent minimum of 60fps across the whole game on a GTX 1060, on full settings. We're doing our best to make sure the game performs well across a broad range of hardware.

Good karma+4 votes
Stract
Stract - - 91 comments @ Desolation

Thanks!! We'll let you know when we know ;P Chances are it'll be a few years.

Good karma+2 votes
Stract
Stract - - 91 comments @ Desolation

Thank you! :) We just posted an update a few months ago, so we'll probably be staying quiet for a while as we keep moving forward on other fronts of the game. Thanks for your patience!

Good karma+5 votes
Stract
Stract - - 91 comments @ Desolation

Not possible, sorry! Our graphical overhauls aren't a "plug-in" for Portal 2, it's a fundamental re-engineering of the code which can't be separated from the rest of Desolation. Even beyond that, remastering Portal 2's areas with this new lighting engine would take a very long time -- we'd rather spend our time and effort being creative and making something new :)

Good karma+4 votes
Stract
Stract - - 91 comments @ Gameplay Teaser and Portal Gun Reveal

It's not out yet :) This is just a gameplay teaser. Not sure when it'll come out, it'll still be a long time.

Good karma+2 votes
Stract
Stract - - 91 comments @ Desolation

We don't plan on supporting the Razer Hydra.

Good karma+1 vote
Stract
Stract - - 91 comments @ Desolation

Thank you!! :) We can't wait for you to play it

Good karma+2 votes
Stract
Stract - - 91 comments @ Development Update #5 - January 2020

Work is happening behind the scenes as always :) We're hoping to have an update out by the end of the year. Stay tuned!

Good karma+1 vote
Stract
Stract - - 91 comments @ Major Development Update - December 2020

Thanks! No idea when we'll release :P It's a volunteer project we work on in our free time, and it has a huge scope, so there's no way of knowing when we'll be done. One day!

Good karma+2 votes
Stract
Stract - - 91 comments @ Desolation

Thank you! We were planning for a big update last month, but we decided to delay it for a while until we're really confident in the quality of what we'll be showing. Hopefully some time in the coming months we'll be ready, but we're not setting any dates or deadlines yet. It's gonna be big, and we're really excited to show y'all what we've been cooking up :)

Good karma+4 votes
Stract
Stract - - 91 comments @ Desolation

Even if we wanted to do this, it wouldn't be possible to do this. Most of our graphical and shader changes are integrated into the source code, and can't be distributed as a separate module on top of retail Portal 2.

Good karma+3 votes
Stract
Stract - - 91 comments @ Desolation

Yes, we've added a new type of gel that lets you stick to walls/ceilings, and also a new type of light bridge that we haven't revealed yet :)

Good karma+3 votes
Stract
Stract - - 91 comments @ Desolation

Merci beaucoup pour vos aimables paroles!! Nous sommes heureux que vous l'aimiez :)

Good karma+4 votes
Stract
Stract - - 91 comments @ Emberspark Games

Eventually :)

Good karma+3 votes
Stract
Stract - - 91 comments @ Desolation

The plan right now is for it to be free, but we'll announce if that ever changes later down the line!

Good karma+4 votes
Stract
Stract - - 91 comments @ Desolation

Depends what you mean! We're running on our own engine branch that's separate from Portal 2's, and you won't need to have Portal 2 downloaded to play (you'll just need to own it on Steam).

Good karma+2 votes
Stract
Stract - - 91 comments @ Desolation

Thank you! The mod will be published on Steam, and we are aiming to have Workshop support.

Good karma+2 votes
Stract
Stract - - 91 comments @ Foundations

It's not GLaDOS. It's just bundles of cables.

Good karma+2 votes
Stract
Stract - - 91 comments @ Desolation

Thanks for the kind words! We'd like to keep the orange light bridge a surprise -- it's one of the few new gameplay tricks we have up our sleeve, so we have to reveal things sparingly! ;)

Code access for Portal 2/CS:GO isn't very easy to get: lots of NDA's and Valve's a bit fickle about who they respond to for licensing. Probably wouldn't be possible to get it just to mess around with, unfortunately.

Good karma+4 votes
Stract
Stract - - 91 comments @ Desolation

There is no collector's edition of Desolation - the postcards are APERTURE SCIENCE INNOVATORS® 1958 Vintage Collector's Edition Promotional Gift Shop Exclusive Postcards™. Sorry if our tweet was misleading! ;)

Good karma+2 votes
Stract
Stract - - 91 comments @ Development Update #5 - January 2020

Our story takes place in the original Portal/Half-Life universe.

Good karma+3 votes
Stract
Stract - - 91 comments @ Desolation

Thanks so much! You won't have to worry about that; we also hate these kinds of puzzles that require snap/reflex/ninja-like reactions. We're being very deliberate and intentional in designing each puzzle to be fun and challenging in ways that never require these types of moves. None of our puzzles will require any keyboard-bashing. I definitely appreciate your concerns though; timed puzzles like those you described certainly stem from some not-so-sound design that sneaks its way into a lot of mods!

Good karma+5 votes
Stract
Stract - - 91 comments @ Desolation

No guarantees about a demo being released. We don't feel comfortable giving out dates for anything in any case. Everyone on the team has very busy lives; please trust that we're working as hard as we can!

Good karma+5 votes
Stract
Stract - - 91 comments @ Desolation

Those are both definitely possibilities!

Good karma+2 votes