• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 35)
Str1ker878
Str1ker878 @ DirectX11 Renderer for UT,UG,HP1,ST, Rune and DX version 1.5

Thanks for a new release, even though it's rather disappointing that there is still no support for z-buffer effects.

Good karma+2 votes
Str1ker878
Str1ker878 @ Unreal DirectX11 Renderer for UT, UG , Rune and DX

Hello! A 'nah' person from DX: Revision dev team suggested me to contact you about injecting screenspace effects into the game via soft like Reshade, so I would like to request a certain change to rendevs.
Han says that since Deus Ex does an additional Z-buffer clear after rendering the world and before rendering the overlays (viewmodel, ui, etc), it's not possible to apply any depth-based postprocessing - for example, Marty McFly's screenspace raytracing global illumination (which is my goal).
I'm told a block of code that prevents it is marked as GUglyHackFlags (https://i.imgur.com/KnQE2pM.png) and what needs to be changed is to "create a URender subclass, dx sdk has header for that (https://ut99.org/viewtopic.php?f=15&t=4268) package, that UnRender.cpp is some ~219 engine version, most is the same.. override URender::DrawWorld", along - as I understand it - rendering multiple views for additional shader stability (https://i.imgur.com/pzGO7pY.png).
Apologies, these technicalities don't tell me anything, but I hope they make sense to you. With that said, is it possible to implement such changes to the renderer?

Good karma+2 votes
Str1ker878
Str1ker878 @ Brutal Doom

Try updating WinRar.

Good karma+3 votes
Str1ker878
Str1ker878 @ Brutal Doom

Does level enhancement system apply its features to custom WADs like Maps of Chaos that are geometrically similar to the original maps?

Good karma+1 vote
Str1ker878
Str1ker878 @ Brutal Doom

So, will we see a new version of Hell on Earth starter pack? If so, when should we expect it?

Good karma+2 votes
Str1ker878
Str1ker878 @ Fallout: Enclave

I can't fire any guns while my characters have a vault dweller suit skin, but I can use hand to hand combat and throw grenades in tutorial and at the very beginning of a game. Is that a normal behavior for Fallout: Enclave?
UPD: Nvm, it was cause of cuffs on my character.

Good karma+2 votes
Str1ker878
Str1ker878 @ ABR COP MOD 2.1.8

One more thing. I'm having issues with godrays and rendering culling on DX11 renderer in Jupiter Underground passage aka Prityat-1.
1) Godrays are grainy and look like something on 8-bit pic with dithering applied: I.imgur.com
2) Rendering culling is a technique for improving performance by not rendering anything beyond player FOV. It's seen that it works incorrectly in this particular case:
I.imgur.com / I.imgur.com / right gates aren't being rendered
I.imgur.com / this is how it looks like when looked at directly

Good karma+1 vote
Str1ker878
Str1ker878 @ ABR COP MOD 2.1.8

Not sure if anyone ever reported this, but I think you're having some issues with balancing. The thing is, way too many NPCs in this mod are walking with 5,56 weaponry. That can't be right on post-soviet space, heck, I've been able to get my hands on FN F2000 in the first hour or two of playing the mod. But otherwise - great job! I've thoroughly enjoyed replaying STALKER with this mod.

Good karma+1 vote
Str1ker878
Str1ker878 @ Diabolus Ex v.1.0

Would love to see this map becoming a full-fledged megawad!

Good karma+5 votes
Str1ker878
Str1ker878 @ Blade of Agony | Chapter 1+2 (v2.0, standalone)

We could use some more gore in this mod.

Good karma+3 votes
Str1ker878
Str1ker878 @ 31 Years ago…

Can we get a release date already, please? 'Cuz this is really taking forever.

Good karma+4 votes
Str1ker878
Str1ker878 @ Soldier | Remod

By the method of elimination I've pinpointed the exact DLL that was causing this: "client.dll" from "cl_dlls" folder.
Hope that helps.

Good karma+2 votes
Str1ker878
Str1ker878 @ Soldier | Remod

> Could it be on your part?
Unlikely. I'm using clean HL1 install with all add-on's. No custom scripts or anything.
> I'm guessing this doesn't happen in normal Half-Life?
Yep. The issue was gone, but so was custom models, sounds and pretty much everything else. So I guess it has something to do with the guts of the mod itself - probably dll's?

Appreciate the fast response, by the way.

Good karma+1 vote
Str1ker878
Str1ker878 @ Soldier | Remod

Well, then it seems I've encountered a bug, because my camera movements restricted to approximately ~270 degree in total? And I've gotta use arrows to turn any farther than that - like view what's behind me.

Good karma+1 vote
Str1ker878
Str1ker878 @ Soldier | Remod

What's with the limited turn ability? How do I disable it? It's actually quite annoying rather than immersive.

Good karma+1 vote
Str1ker878
Str1ker878 @ From Earth

It would definitely be convenient if you would implement an option through which I could simplify the alien language.

Good karma+1 vote
Str1ker878
Str1ker878 @ Half-Rats - Himself

Oh god. How do I unsee this?

Good karma+2 votes
Str1ker878
Str1ker878 @ Pusher: The Story Of Logan

Use "sndreset" command in concole.

Good karma+2 votes
Str1ker878
Str1ker878 @ Fallout 4 CARS v0.2

Looks awesome.

Good karma+3 votes
Str1ker878
Str1ker878 @ Deus Ex: Revision

Hell if I know. As far as I know, true HDR hardly can be aplliable to a such old game. Maybe it's an emulation of some sort. The screen just goes darker after I look at something bright enough in-game.

Good karma+1 vote
Str1ker878
Str1ker878 @ Deus Ex: Revision

Okay, guys, I've got a question:
How the heck can I edit included HDR effects? I'd like to edit speed of changing brightness on the screen or turn it off at all.

Good karma+1 vote
Str1ker878
Str1ker878 @ Postal 3 Unreal

(buried)

Are you sure that it is wise to do port of a Postal 3 - which is a total failure - on to Unreal engine? Cuz I think, it's like only three and a half anonymous will be intrested in that.

Good karma-5 votes
Str1ker878
Str1ker878 @ Deus Ex: Revision

COME BLOODY ON! When are you going to release?!
I'm tired of waiting. :<

Good karma+14 votes
Str1ker878
Str1ker878 @ 2027

We could actually use an unofficial patch with IFF system (aka "Friend or Foe"). Yup, I know, the lack of it considered as a feature, but still...
Ya'now, 'Cause it's kinda annoying do quicksave-load cycle all the time when you can't quickly see the difference between neutral or hostile NPC's.

Good karma+1 vote
Str1ker878
Str1ker878 @ Media Release #5

Nice work ya doing out there. Keep it that way.

Good karma+2 votes
Str1ker878
Str1ker878 @ Twilight: Escape from Stalliongrad

What the heck.

Good karma+4 votes
Str1ker878
Str1ker878 @ Midgaard

Nah, sure it's just SFM.

Good karma+1 vote
Str1ker878
Str1ker878 @ Funny pictures

This is... a russian headcrab!

Good karma+1 vote
Str1ker878
Str1ker878 @ Masked

We Want MORE OF THIS!

Good karma+1 vote