Hi, I've been a huge fan of Sanctum 2 every since I started playing it a few months back. I've been really fascinated by Sanctum 2's design as it has been one of the most fun game experiences I had in recent times. So I started working on a First Person Shooter tower defense template for Unreal Engine 4. I've finished implementing all the core gameplay stuff, but I just had some doubts regarding the grid system. I know that you cannot reveal trade secrets. But just in case you're willing to do so, could you tell me if you guys are using some sort of grid manager to place tiles on the level or just doing line traces on the specialized floor actors to come up with the grid data?
Stormrage256
Rohit joined
Gamer, Game Designer, likes Sci-Fi, Astronomy, Classic Rock Music