Im 19 years old and a hobby programmer and i have a grasp of Lua, HTML and CSS aswell as a basic understanding of C++ i also do all my own sprites and art for most of my projects. feel free to add me on steam my id is "StoneCrowUK", i love having new people to chat and play with.
Recently was playing and felt like the game was a little forgiving for damage so I've added a damage modifier where you can multiply the amount of damage...
Latest update featuring game starting speed selection and a short soundtrack song.
I've finished a small update to DeerHunter and have some of the usual Obscure Worlds News.
Just a quick update to inform you all of the changes made in the latest build when it is released.
The free release of the prototype project DeerHunter1066 is near, now looking for information on bugs and fixes the community recommends to game and menus...
Now that both projects are either finished or abandoned, Here are some final updates and news on what is next for you from ObscureWorlds.
Just here to give you all a little Christmas bonus with a small update to Deer hunter and the new version of my launcher with several other projects built...
Dark DeerHunting. Now you can shoot deer with the all new gameplay mutator Nightmode!
Now with 100% more bears! Are you ready for this update to DeerHunter1066? It has Bearington, highscores, better functioning menus, now player colours...
There has been no updates for quite a while now and anyone who keeps an eye on the company page may have noticed a new game up with a test version out...
Deerhunter was developed to prove how fast it is possible to create rapid prototypes on the LÖVE engine. The game itself is simple you run around a small...
Much like a snail progress is slow but rest assured alot of work is going on under the games "shell".
In this update I'm hoping to talk a little about making the experience of playing Audio Tree as diverse and modifiable as possible.
A.tree, crazy rythym nutter idea in process. NEWS UPDATE!
Welcome to a small news post about the state of things and projects upon which we are working on, both dead ones, on hold ones and currently developing...
Had this version finished for quite a while but we were hoping to get it out completely finished. Although schoolwork got in the way for both me and Psyk
Some details about the personal project i am working on atm, which is slowly progressing upon the LOVE engine
To coincide with the announcement of a new version on its way i have added this mod to ModDB
we are finally at this milestone, this update includes one entirely new weapons, some lua additions and 2 new actors
the latest news and info on the continued development of this mod, its been a while but theres no point posting new when i have none
as much as this is to show i am still working, this release also fixes some issues.
From File Arrangements to basic elements of Cortex Command Modding, including information on laying out the files of your mod, and creating your first...
this is the news and information regarding the 90% news post.
the news on how i feel about people altering this mod or using content from it to add to their own mod
what is planned for the future regarding actors, some info on planned future additions and ideas regarding brains and craft.
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