• Register

This member has provided no bio about themself...

Comment History  (0 - 30 of 86)
SteamFox
SteamFox - - 86 comments @ Chex Visor HUD

Excellent HUD!

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ The Ultimate Chex Quest R6 (GZDOOM)

here we go again...

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Total Chaos: Standalone

I am so ready for this!

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Doosk: December 10th update (Dusk monsters, bugfix and more)

Use Wally to extract the textures to disk, then import to your Doom wad. Different formats.

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Pipe SMG

Feels like the Bastard gun from the Metro series. Love it.

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Total Chaos Released!

Congrats! Thank you for your perseverance, and for seeing this through. It's been a privilege to watch you make this a reality. Cheers!

Good karma+6 votes
SteamFox
SteamFox - - 86 comments @ halo weapons betav1

This is kinda cool, but they are washed out, and the ammo counters are missing. You might want to get some help with Zscript or such.

Good karma+3 votes
SteamFox
SteamFox - - 86 comments @ Duke Nukem 64 Mod

Sorry to bring this up right now, but E1L1 is currently unplayable. The initial drop from the rooftop fails to trigger the sector jump unless noclipping. Not sure what's causing this.

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Movie Battles II V1.4.6 to V1.4.7 Upgrade

Linux build still fails on renderer. Launcher doesn't allow me to switch to Openjk binaries.

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Portal: Still Alive For PC Release

The GlaDos voices don't play for me, and I'm getting node cache errors on every map load. Running Xubuntu 64-bit. More information available on request.

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ The Misfits PigDog Games Vlog Update - 34

Will there be Mac and Linux builds available for playtesting? I'm sure there are plenty of people who would love to give you a lot of feedback, myself included.

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Installation 01

It sure is! Come join us on the brand new website!

Installation01.org

There are links for Discord and Reddit there, for your convenience.

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Doom 3 BFG Hi def 3.0 full release

I'd say keep doing it this way. Makes it easier for people who don't use Windows.

Good karma+3 votes
SteamFox
SteamFox - - 86 comments @ Total Chaos Open Alpha 2

Same here. XD Worth mentioning... Try killing the ebbs with bfg rounds and playing "Staying Alive" over top of it. Worth it. I know, it's irrelevant and is not something anyone should do... but it's really funny.

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Total Chaos Open Alpha 2

Pressing the inventory key during the intro cinematic causes the blackout to disappear, and the text to continue over the gameplay until finished.

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Total Chaos

GZDoom supports sector-specific reverb and audio effects.

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Total Chaos Open Alpha 2

Works great over here! Thank you for this wonderfully horrifying experience! I love it!

Good karma+3 votes
SteamFox
SteamFox - - 86 comments @ Codename known as LOBE

That's so cool! Any hints as to the creature's function, or would that stray into spoiler territory?

Good karma+3 votes
SteamFox
SteamFox - - 86 comments @ Doom 4 For Doom

Beautiful mod! Just one little gripe: It would be nice if the weapons that have glowy bits in DOOM(2016) had brightmaps for their sprite counterparts.

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Brutal Doom 64

Why not just install GZDoom or Zandronum and run the files through a native executable?

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ FKIN EUREKA

Nash has a method for lens flares you might look into:

Good karma+3 votes
SteamFox
SteamFox - - 86 comments @ Estranged: Act II Alpha 1 Now Available

Huzzah! I loved playing part one. Any ETA on a Linux build? I'd love to help test, if I can.

Good karma+2 votes
SteamFox
SteamFox - - 86 comments @ Doom 3 BFG Hi Def

Ooh! Gameplay mods?

Good karma+2 votes
SteamFox
SteamFox - - 86 comments @ Doom 3 BFG Hi Def

Has to do with some of the engine changes. You'll have to compile a build of RBDoom3BFG from the source code here: Github.com

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Doom 3 BFG Hi Def

I'd say the suggestions subforum, here on ModDB:
Moddb.com

I put a suggestion in, and it got added not that long afterwards. :)

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Doom 3 BFG Hi Def

Right now, only as source code, which can be found here:
Github.com

Until such a time when a build bot can be set up, you'll have to download and compile the source yourself. It can seem kind of intimidating at first, but believe me: after a few successful builds, it's a snap. Like riding a bicycle. :D

Good karma+2 votes
SteamFox
SteamFox - - 86 comments @ Doom 3 BFG Hi Def

Sadly, POM and other such effects are currently not possible.

However, the engine maintainer is adding displacement mapping and tessellation. This will give a much better "popout" effect, and will be less straining on the system. He is also working on adding PBR. At this point, it's a matter of patience.

Good karma+4 votes
SteamFox
SteamFox - - 86 comments @ Doom 3 BFG Hi Def

No, Sadly. The version of the game's executable needed to play this mod does not support achievements, as it contains custom code.

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Doom 3 BFG Hi Def

Pull down the console using ~ and type 'r_antialiasing 1' and press the 'Enter' key.

Good karma+1 vote
SteamFox
SteamFox - - 86 comments @ Doom 3 BFG Hi Def

It's part of the lens flares effect. There are values you can set to turn them off and change the way they behave.

Good karma+1 vote