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Comment History  (0 - 30 of 97)
stan_n1
stan_n1 - - 97 comments @ Basic Weapon Sway

how much different than Universal Weapon Sway Updated.pk3 ?

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ Eviternity

Hi Dragonfly.
I'm gonna paste this here since Eviternity 2 is not yet on moddb so, i've just finished E2 RC2 (~11 hours HMP) (i see that there is already RC3), what to tell hmm.. like E1, E2 scale is stunning, textures shines like never before, around maps 15 there were few with 20-30 fps drops, due to i think heavy use of trees with falling leaves (trees are superb), few maps around EP3-4 are so big and complex i also was hit by fps drops (oh my on Kenosis...). But i manage to blast trough of course with few mods :). what i was witness is that : MAP9 Modified the exit 3-key switches to transform into stairs. --after use of 3 keys, bars right in front of the exit didn't move, why ? how to lower them ?. On Map27 - "honeycomb rhombus" almost at the beginning, climb up and there is hole in the ground in front of the switch (you can stuck inside unless noclip). Maybe it was already detected and fixed in RC3, anyway -- fav moment : battleship and trees. On few occasions i've had "where to go, how to get there" moment but aside from that everything was realy nice, like E1, E2 is a must play for every DOOM fan. Congrats to the whole Team. Standing ovations 10/10. Thank You.

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ DOOM INFINITE - December Crunch

Congratulations!

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ DOOM INFINITE DEMO 0.978.6

Cacowards 2023 Gameplay Winner! Congrats!

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ Helrrider supressor muzzleflash fix (for upscaled version)

Yes, i've been doing tests on 4.10.0, 4.11.0 and 4.11.3a, and i see that AR-15 also looks like this during shooting. without upscale everything looks good.

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ Outlast OST (Dynamic music)

strange, i can't hear anything.

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ Helrrider supressor muzzleflash fix (for upscaled version)

please look at this, maybe it is ok but it looks a little bit strange for me :

Ibb.co
Ibb.co
Ibb.co
Ibb.co
Ibb.co
Ibb.co

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ CARNAGE DOOM v1.0.1

what's inside you ask ?

bmplus_spritefix.pk3
CatsVisorBASE1.10.3.pk3
CatsVisorC1.10.3.pk3
CatsVisorC1.10.3_Dynamic.pk3
CyberMobilityMod.wad
Damage Direction Indicator.pk3
DoomMetalVol6.wad
Doom_Sound_Bulb.wad
HDTextures.pk3
Health Damage Indicator.pk3
important crng doom files.wad
jdra-Angled-Doom-Lite-1.1.pk3
laser-sight-v0.6.pk3
lean.pk3
MapEnum-patch.pk3
MBlur1.04.pk3
Menudef.txt
Monsterscouter-Plus.pk3
morelights2.3_base.pk3
offi_scope.pk3
sdmo.pk3
steve_flashlight_2018.02.12.pk3
UniversalMapEnhancements_v21Beta_RC7.pk3
Universal_Enhanced_AI.pk3

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ After Doom

you're welcome, it was such a pleasure to play your mod i keep thinking about it to give it another go (yeah, soon, so many mods to play, you know how it is) BUT - if you want to try, these are my recommendation:

ultimate torment and torture
eviternity
elementalism
ZDOOM Community Map Project 2
speed of doom
sunlust
No Rest for the Living
Wadazine Master Collection 02: Thy Flesh Vored
Elysium's Curse [Episode 1]

Project Einherjar
temple of the lizard men
wool ball 1 & wool ball 2
adventures of square
Waterlab GZD

i bet you know of them but maybe there is something new, cheers!

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ Helrrider supressor muzzleflash fix (for upscaled version)

Hi so help me out :

load order:

Hellrider 0.9c [280421].pk3
HellRider_0.9_Upscale.pk3
Hellrider_NewSound_v2.pk3
Hellrider supressor muzzleflash fix (for upscaled version).pk3

and the smoke is coming out from the place where the gloves are, not the suppressor.

how to fix this ? / on gzdoom 4.10.0 64 on win 10

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ Infernal Attack Resurrected 1.0

win 10, gzdoom 4.8.2 work, gzdoom 4.9.0 work, gzdoom 4.10 does not work:

Code: C0000005 (Access Violation - tried to read address 000001EC0315B6F8)
Address: 00007FF63AEA5E22
Flags: 00000000

Windows NT 10.0 Build 19045

gzdoom 4.11 does not work:

Code: C0000005 (Access Violation - tried to read address 0000016f08a8ff90)
Address: 00007ff7a9587820

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ After Doom

end map before you exit there is a teleport...

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ After Doom

Just finished, whole playtrough took me 3h40m with GunBonsai, Led's generic weapons, autoautosave, Intelligent Supplies, universal ambient, modern sfx (doom 3 sounds replacement), universal enhanced AI, LiveReverb, ColorfulMap, CodeFX packs, liquid texture pack 6.8, Dark and Unsettling soundtrack and nashgore with gibs and color and man.... at first levels i've notice the scope, big spaces, a little too concerning for me, because i was thinking, maybe a too little details, but that was at the beginning, map after map i start to realize how to look at it, there was no "where to go, what to do" moment for me, and that was cool. Deatails more and more sophisticated, battles oh man.. the battles, THE BOSSES !!!, the variety of enemy types and bosses, the sprites, tone, atmosphere, the further i go the better everything was, of course Gunbonsai helped a lot, at the end my bfg was at level 50+, AMAZING. SUPERB WORK! The BEST ending map i've seen, Kentaro Miura RIP was a so very surprizing but so nice. If anyone ever want to build something with Lovecraft in mind - use monsters from After DOOM. After Torment and Torture, Eviternity and Ashes this is my 4th on my the best list, a must play for everyone.

Good karma+3 votes
stan_n1
stan_n1 - - 97 comments @ Yagthw (v1.0)

On 2nd map: those shotgunners and minigunners supposed to be activated and shoot at you when they are not yet elevated up from floor ? because i've just had this situation. on final map i've stuck in square room with lava with something looking like pillar with mirrors, they weren't working, also the skull switch on plate didn't get down, i saw that there was a switch behind it but even using noclip - i couldn't activate it; after loooong search i've found a way out through teleport to the secret and get back to the map. overall, nice maps with lot of slaughter, for me annoying was 'where to go, what to do, where is the exit' and a little running back and forth, but the maps were fun, quake with egypt atmosphere. 7/10

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ Bloodscorched v 88 release

gotta take a break, so far i'm at level 19, i believe level 9 has elevator when standing in front of it you can see trough wall, at later level (sorry i dont recall the number but something like 14 maybe, there are door and aside from them there are blue skulls, it looks like blue skull required, message after trying open them is that red skull is required.

ps. oh yeah - very nice PT reference :)

Good karma+2 votes
stan_n1
stan_n1 - - 97 comments @ Wolfenstein Enigma

Great news!

Good karma+3 votes
stan_n1
stan_n1 - - 97 comments @ ZioMcCall's Brutal Wolfenstein v7.0

funny thing is i just finished SoD and i'm reading readme.txt where you said "do not load any mod" :) silly me BUT like i've said, i just finished it, with autoautosave gunbonsai and relightning and it was a blast, very hard at times, i only use gunbonsai mostly for bigger backpack, but the fun wasn't ruined, absolutely amazing mod, can't wait for another creation !

Good karma0 votes
stan_n1
stan_n1 - - 97 comments @ DOOM INFINITE DEMO 0.977.2 (Hotfix 2)

At first it is a little too hard imo, beign shutdown on my way back by mastermind wasn't fun, overall it reminds me mostly of horde mode where monster are constantly respawning not something like in binding of issac BUT looking at it i'm looking forward for the next version beacuse roguelike i something i love - one question - what is the mode name for that arror on the ground "where to go" it's great and i need it now :)

Good karma+2 votes
stan_n1
stan_n1 - - 97 comments @ Duke Nukem 3HD

pure fire! can't wait to try it out.

Good karma+2 votes
stan_n1
stan_n1 - - 97 comments @ Hellrider Weapon Sound Overhaul (v2)

thank you, my thoughts exactly - too loud

Good karma+3 votes
stan_n1
stan_n1 - - 97 comments @ ZioMcCall's Brutal Wolfenstein V6.0

awesome work, only 2 small questions: 1. is there maybe option or simple command in console to reduce blood amount by let's say 50% ? 2. is there a new version of WolfTex.pk3 (hi-res wolf3d textures ? some of the textures are affected by this pack and some don't and sometimes it looks strange.

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ Aliens: The Ultimate Doom [Special Edition] v1.0

from what i see, no extra files needed, pure gameplay changer, no specific maps

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ QuakinDoom v1.0

very nice, sweet sprites!

Good karma+2 votes
stan_n1
stan_n1 - - 97 comments @ Improved HUD

THE best HUD ever.

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ Bastardos Ep.1

after download, i renamed prdoom.wad into bastardos.wad, launch it in zdl on gzdoom 4.7.1 with doom2.wad, how was it ? well, barrels during exposion transition for a second into doom barrel, chaingun guy sprite when hit switch into sprite like he was lying on the ground on every hit, -- but overall there are some pretty nice sprites and nice atmosphere. a little bit rough on the edges but worth the try.

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ Big update on Annie: Episode 2

still waiting, first episode is amazing!

Good karma+2 votes
stan_n1
stan_n1 - - 97 comments @ Arctic Wolf: Revisited

Oh yeah! i love everything related to Wolfenstein, especially Laz Rojas work, thank you, downloading now!

ps. any chance for gzdoom edition ?

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ Dark and Forgotten

i've finished on normal difficulty and it's quite challenging most of the times.

Good karma+1 vote
stan_n1
stan_n1 - - 97 comments @ WMC01: The Rising

Just finished every map on normal difficulty, but first things first - i have no idea how i've missed for so many months The Wadazine.. but now i'm with you, the 90s feeling, the tone, the articles (links!) everything is great! now, the maps - Doom 3 textures, i've forseen this long time ago - there is a very bright (in this case maybe a little dark) future with Doom 3 textures in action, absolutely phenomenal work, on design, achitecture, feeling, traps, details, music, gameplay; the only issues i had was in few occasions some bars (i was locked inside rooms) won't lower down and i was trapped until idclip, and i think maybe on 2 occasions i've seen through the walls and everything get back to normal after few steps - but that's nothing with experience like this great package. thank you all, for me it's 10/10, legendary status, now if you excuse me, i have to start Wadazine Master Collection 02: Thy Flesh Vored so... thank you again!

Good karma+1 vote