Features:
Q1BSP,HLBSP
MDL(Quake and Hexen 2), MD2, MD3
Halflife / CS1.6 Modelformat(without bone controll)
QMB and Quake 3 Particles
External Textures (bmp,tga,png,pcx)
spr(Quake),spr32(DarkPlaces),sp2(Quake2),spr(HL,not working)
decals
skybox from kurok
color lightmaps (for hlbsp);
fog
usermaps browser
nodrawtoclient, drawonlytoclient
.ent file support
ricochets
FRIK_FILE support
Rotation brush support
MOVETYPE_FOLLOW & MOVETYPE_COMPOUND implemented
qcexec
sv_freezenonclients
Half-Life render modes
cool shadows
showlmp/hidelmp
multi-map(https://www.youtube.com/watch?v=niBHG3whTtU)
Docs.google.com
We are the development team for Silent Hills: Portable Teaser
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Hi!
I'm tracking down as much info as I can to improve upon the quake-portal-gun mod from RobSis. This is going to be a looong term project, since I am new to QuakeC and Quake modding but not to programming itself. Would you mind dropping me a PM with any other means of communication if available and if you allow me to use the source code you've released for Quartal?
you are back? :O
Макс,у тебя все прекрасно получается)))Мне бы твои знания.Good job))
Wow. I'm going to have to make a tutorial or two out of our exchanged code fragments...
Think I'm going to do one on registercvar and one on the generic parm storage.
The best devs are in russia :D
There are good brains in Russia)
But many of them usually move to other countries where they are needed much more.
I think.
Unfortunately no, our Russian developers have done a few good games,enthusiasts make games better)
Its looking super awesome. Only thing that kinda bugs me is how the portal gun looks, it seems a little bit long, that could just be me but its fine. Its still fun and I cant wait for it to be done.
the screenshots look pretty nice :)