It behaves like a single engine, and won't be able to split up. I gave this one a two-part model so it can bend around corners and still be an extra large locomotive.
It behaves like a single engine, and won't be able to split up. I gave this one a two-part model so it can bend around corners and still be an extra large locomotive.
Hey! I did a Commodore 64 project in school, for the Basic class. I completely understand when you question yourself about playing verses creating games.
I like the name, looking good
I love that you are preserving not only Generals gameplay, but also the artstyle (with improvement), great work!
Right, the Katusha would be a little too old for even Soviet Union era surplus buying countries
Happy to see C&CG at #5 on the most popular games list today.
very nice! both the concept, and the illustration style
great composition
As a graphics engine, Unity could be decent for an RTS client, but the networking code for realtime multiplayer is going to be a problem.
Wake up, it's your turn! :P
looks at all these shady characters... now even Halo Wars is winding down into obscurity, so they say
Congrats on releasing! glad I kept following, the screens look great.
I think it's a good move, the model quality and sketches are excellent, but the blonde w/ hair-style gives me the feel of "Mom's night at the pole dance school"
She also could use a Tramp Stamp.
The Mort reminds me of the larva of a dragonfly, which are predatory but live underwater.
I'm also a very big fan of Keith Thompson and his art for IG. I'm doing some additional concepts for this new game, and I hope I've been able to build on his vision of the IG Universe in a way you will appreciate.
I like the bits of environment props that are destroyed. I could see using destructive props like tanker trucks and gas stations to get extra kills when you shoot them. From this high POV, it would be sweet to see a blast wave FX wipe out every zombie in view when a gas storage tank blows up.
I just saw the Zombie Driver debut trailer. It looks like a lot of fun, I will be checking that out for sure.
Did you notice spam-bot posts were not being removed? The place had become unmanageable. Nobody wanted to deal with the admin work required to keep it going. Just died of neglect. Reset.
do this: right click view image
Human/AWSC infantry is the same, can't tell from zoom and low-res?
The Saiphan AI is not functional, so its just a Nod placeholder AI sending infantry.
We slowed down, for reasons, but work is still going on.
C&C3 has a lot of details to code, art and animate.
Spyvspy.ralert.net
wow, the gobbed on clamps are very messy with the AK-74
does it hinge to the side so you can use the iron sights?
@Krieg_91: both IDF Slings and GOI Outpost Trucks can drive to the control point then deploy, neither are required to be inside the build radius. The GOI has a separate buildable Outpost that serves as a barracks, that one is a structure not a unit.
no orbital bombardment, and no leaking the super secret superweapon this time :P
I like the lighting and random feeling of the rock jumble, looks great. My only crit would be the wood platforms on the rock face might look better with some structural supports/posts. It would give you some more contrast in materials in the scene from this pov.
It's around 1:30 to 1:40. You did catch it, the scene I tried to remake from Godwin's art.
Anybody else hate my revival 80's B-movie Sci-Fi end credits? :P
spyVspy
Tony joined
I have been part of a number of Mod and Indie game teams as a 3D artist, and concept developer. See my page on ArtStation for more of my work www.artstation.com/artist/tonyindindoli My past game Mods: HaloGen (C&C Generals Zero Hour), Asylum (C&C3;), MidEast Conflict 2 (C&C3;), My past Games: ISOTX - Iron Grip Marauders, ISOTX - March of War, ISOTX - March of War: Face Off, Armor Blitz