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Comment History
sourcemodding
sourcemodding - - 8 comments @ Where is Poppy - Your First Custom Entity - Part 2

Thank you. I suspect it was removed for that reason as well. such a shame but thankfull for the archived snapshot :)

Good karma+1 vote
sourcemodding
sourcemodding - - 8 comments @ Where is Poppy - Your First Custom Entity - Part 1

It is, almost too much effort, I see coding for HL these days more of an artform :)

Thank you for the kind words :)
Working on the next installments.

Good karma+1 vote
sourcemodding
sourcemodding - - 8 comments @ Where is Poppy - Your First Custom Entity - Part 1

Thanks :D I hope it does!

Good karma+3 votes
sourcemodding
sourcemodding - - 8 comments @ sourcemodding

Hi, Sorry for the late reply. The SDK does not work out of the box with Visual Studio 2015, That's why i continue to use 2013. The reason for this is changes to the C standard. You can either switch to visual studio 2013 or use the following Fork [https://github.com/malortie/halflife] from Malortie which has been ported to work with visual studio 2015.

Good karma+1 vote
sourcemodding
sourcemodding - - 8 comments @ Custom AABB collision boxes for an entity

Can I ask, How did you render the bounding box in Game?

Good karma+2 votes
sourcemodding
sourcemodding - - 8 comments @ Where is Poppy - Setting up a GoldSrc Mod

Yeah i know :)

But I figured since most people use Git anyway I was going to give Perforce some love, I don't think Perforce is harder to use at all, but then again I have been using it for years so I am probably biased. Regardless I wont be making reference to it in any future tutorials.

Good karma+1 vote
sourcemodding
sourcemodding - - 8 comments @ Introduction to GoldSrc Programming - Setting up Visual Studio

Thank you :)

That's good to know, I haven't noticed it yet because I haven't delved into AI yet but I will keep it in mind when I do :)

Good karma+1 vote
sourcemodding
sourcemodding - - 8 comments @ Introduction to GoldSrc Programming - Setting up Visual Studio

Good Find! I must add it to sourcemodding's sdk and source code section. He is the same guy that made an up to date model viewer for Half-Life recently. Gonna put a pin in this and watch his progress :), Thanks.

Good karma+3 votes