Thank you. I suspect it was removed for that reason as well. such a shame but thankfull for the archived snapshot :)
Thank you. I suspect it was removed for that reason as well. such a shame but thankfull for the archived snapshot :)
It is, almost too much effort, I see coding for HL these days more of an artform :)
Thank you for the kind words :)
Working on the next installments.
Thanks :D I hope it does!
Hi, Sorry for the late reply. The SDK does not work out of the box with Visual Studio 2015, That's why i continue to use 2013. The reason for this is changes to the C standard. You can either switch to visual studio 2013 or use the following Fork [https://github.com/malortie/halflife] from Malortie which has been ported to work with visual studio 2015.
Can I ask, How did you render the bounding box in Game?
Yeah i know :)
But I figured since most people use Git anyway I was going to give Perforce some love, I don't think Perforce is harder to use at all, but then again I have been using it for years so I am probably biased. Regardless I wont be making reference to it in any future tutorials.
Thank you :)
That's good to know, I haven't noticed it yet because I haven't delved into AI yet but I will keep it in mind when I do :)
Good Find! I must add it to sourcemodding's sdk and source code section. He is the same guy that made an up to date model viewer for Half-Life recently. Gonna put a pin in this and watch his progress :), Thanks.
sourcemodding
Cathal joined
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