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Comment History
soulrider
soulrider - - 4 comments @ GorgeCraft Officially Released

Thanks, it's been a long time coming :)

Good karma+2 votes
soulrider
soulrider - - 4 comments @ Proving Grounds

What's the point me making a mod if I don't change the gameplay? I am making a high speed old school death match shooter, because that is what I like to play. For the last 10-1 years shooters have been mind numbingly slow boring walking crouching sniper games, and that is not my game type. My game type is high energy bouncing off the walls, movement that keeps you alive. What makes me laugh is reviews call ns2 an old school fast paced fps, but it is very slow. This game will be a lot faster, essentially, I am modding a game, I would like to play :D

Good karma0 votes
soulrider
soulrider - - 4 comments @ Proving Grounds Skirmish

Can I ask why you chose the name Proving Grounds?

I took great pains to ensure there was no current FPS mod with that name before selecting it, based around the backstory for my mod - Moddb.com

I understand we are using different engines, but really the name clash is going to be very detrimental to both mods in the long run.

Good karma+3 votes
soulrider
soulrider - - 4 comments @ Proving Grounds

You will be able to buy at any time during the round in the current version. As soon as you have enough res, you can upgrade. Eventually the plan is to have you buy your items while dead, so you then spawn in with your weapons/abilities already bought.

The main difference between this and the counter-strike purchase system is that you will respawn in after you die, and not have to wait out the round, so you buy on each death, rather than only at round start.

Good karma+1 vote