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I live in England and I make games. Mostly I use Unity these days though I used to use flash, the games I make are pretty varied, mostly I make whatever suits my mood at the time :)

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SophieH
SophieH @ SWIFT☆STITCH

honestly I have no idea why that is. I'm guessing it's just some weird thing from how they are compressed.

anyway, the demo certainly has nothing that isn't also in the full game :)

Reply Good karma+2 votes
SophieH
SophieH @ Spastic Floyd

OMG, awesome! :D

motion blur makes it look like its being possessed by a ghost dog D:

Reply Good karma+8 votes
SophieH
SophieH @ How I make levels

thanks, and if under the hood stuff you like I'm planning on going into how I do the wall running stuff too :)

Reply Good karma+1 vote
SophieH
SophieH @ Unity

Hey, you guys should upload the unity3 feature preview videos here, they are pretty relevant and pretty awesome too :)

Reply Good karma+5 votes
SophieH
SophieH @ How I make levels

thanks! I'm glad you like it, sometimes with posts like this I worry I'm going on about things no one actually cares about ^_^;

Reply Good karma+2 votes
SophieH
SophieH @ Unity Pro trial fancy lighting test

yeah, tbh I much prefer a more subtle look than this too, and as for the stars in the doors, they are totally going, I promise :D

Reply Good karma+1 vote
SophieH
SophieH @ Sarah's Run: Escape from Capital Evil

I think the reason there are more and more unity games is since unity went free last year, since then enough time has passed for word to spread and for folks to get to grips with it, I think we can expect much more too :D

Reply Good karma+1 vote
SophieH
SophieH @ ChevyRay

HEEEEEEEEEEEEEEEEEEEEEEEY there! :D

Reply Good karma+1 vote
SophieH
SophieH @ Space Tracks

trackers++;

:D

Reply Good karma+1 vote
SophieH
SophieH @ Sarah's Run: Preview Online!

prey was pretty cool but I dont think they explored the gameplay possibilities enough, it was more of a situational experience than a game (a really good one IMO though, the abduction was epic) I think the 'you can only walk without gravity on specific surfaces' was really limited, I think with Sarah's 'use your power anywhere, but there a time limit' should make for much more interesting play.

... and of course much more disorientation ;)

Reply Good karma+1 vote
SophieH
SophieH @ Sarah's Run: Preview Online!

thanks, I do hope to make the graphics much more classy, but for something already pretty disorienting I'll be keeping it pretty simple though, players have to be able to easily 'read' the levels and tell where they are, and which way is which I think

Reply Good karma+1 vote
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