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SneakySoft, that's me ;)

Comment History  (0 - 30 of 340)
SneakySoft
SneakySoft - - 340 comments @ Tedi (Work in Progress)

It's Tediz

Good karma+3 votes
SneakySoft
SneakySoft - - 340 comments @ City 17: Episode One Trailer

lol @ the end xD "THIS IS BULLSH*T!"

Good karma+7 votes
SneakySoft
SneakySoft - - 340 comments @ Recruits Video Log 02

Watching now :)

Good karma+1 vote
SneakySoft
SneakySoft - - 340 comments @ Real Time Light Shafts

PP light shafts actually makes sense if it is foggy. Your Eye reacts like a lens of a camera. You will see light shafts almost like you see it in a pp effect. Light shafts like in this scenes are also logic compared to real life, because then they will show up when there is a lot of dust in the air or when it is foggy.

Nice sweet done btw :)

Good karma+1 vote
SneakySoft
SneakySoft - - 340 comments @ Weekly Update #13: Cryo Tube in Game Render, Pitch Video Update

$20.000,- isn't that much people... An average person makes that amount of money each years. I don't know how many people are working on this, but if there are for example 4 people involved, they can only work for about 3 to maybe 5 months on this.

I hope you guys manage to get it :)

Good karma+2 votes
SneakySoft
SneakySoft - - 340 comments @ NMRiH Release Date & Trailer

No more room for L4D :)

Good karma+1 vote
SneakySoft
SneakySoft - - 340 comments @ You said you like pink and magenta?

I didn't say that, but I still like it :)

Good karma+3 votes
SneakySoft
SneakySoft - - 340 comments @ Basic Environment Sounds

Sound like the doppler effect :)

Good karma+1 vote
SneakySoft
SneakySoft - - 340 comments @ High Poly Sculpt Marauder Hands

Just wait, in 2 months Dice will announce a Battlefield 3 zombie expansion with those hands in it :P.

Good karma+6 votes
SneakySoft
SneakySoft - - 340 comments @ An Important Message From Team Blur Games

Only emo's care about the gloves... I just want to play OverDose!

Good karma+5 votes
SneakySoft
SneakySoft - - 340 comments @ Power Route shot 1

Very cool and impressive work :)

Good karma+2 votes
SneakySoft
SneakySoft - - 340 comments @ Iz Dat Sum POM?

It's not just normal mapping, it's also parallax occlusion mapping. Normal mapping puts a shadow on the surface based on the position of the lights & normal map. With parallax mapping, the surface gets duplicated a number of times and are cut off based on a height map.

You can see this really well in the picture Gavavva posted in the comment. The side of the bricks look stretched because it are duplicated pixels.

Good karma+1 vote
SneakySoft
SneakySoft - - 340 comments @ Shade Render

I don't feel like touching that...

Good karma+8 votes
SneakySoft
SneakySoft - - 340 comments @ Update #3 for AT6

Love the sniper and pistol very much :). The other weapons need a bit more low poly detail.

Good karma+1 vote
SneakySoft
SneakySoft - - 340 comments @ Lasers

Nice wip, love it you guys are still working on this :)

Good karma+5 votes
SneakySoft
SneakySoft - - 340 comments @ Action Half-Life 2 version 2 Release Trailer

(buried)

It suddenly feels like a good time to reinstall Half-Life 2 :)

Good karma-7 votes
SneakySoft
SneakySoft - - 340 comments @ Frag Grenade

The smoke looks ok, but you really need to make the explosion effect bigger and quicker. The explosion of a fragmentation grenade is quick and bright. What would help is adding a dynamic light to the effect that quickly turns on and off.

Good karma+1 vote
SneakySoft
SneakySoft - - 340 comments @ Chaff Grenade

Plussed him for you :)

Good karma+4 votes
SneakySoft
SneakySoft - - 340 comments @ Bumpy grass effect

This looks sweet. What's the technique behind it? Normal mapping?

Good karma+1 vote
SneakySoft
SneakySoft - - 340 comments @ Gate 2 CIA prison progress

Looks cool, but you could use more decals and props. The textures are dirty, but it looks to clean.

Good karma+1 vote
SneakySoft
SneakySoft - - 340 comments @ Screenshot

It's UDK not UT3. Biggest difference is lighting engine.

Good karma+3 votes
SneakySoft
SneakySoft - - 340 comments @ Be Free... Be Creative... Be the Developer

I thought this was already official and planned for the end of the summer. I red that on another site a couple of months back. Nice to kow it's really official now :).

Good karma+5 votes
SneakySoft
SneakySoft - - 340 comments @ Creepy, half-done character skinning video

This mad my day, and my day just started :P

Good karma+7 votes
SneakySoft
SneakySoft - - 340 comments @ Warm Gun - Showcase: Red Line Flythrough

Very nice, looks like the fps is getting low @0:40 though.

Good karma0 votes
SneakySoft
SneakySoft - - 340 comments @ New Overgrowth art video!

I was thinking the same thing when watching this on youtube xD

Good karma+2 votes
SneakySoft
SneakySoft - - 340 comments @ Building Thievious Process

That looks like it's using screen space ambient occlusion, is it?

Good karma+1 vote
SneakySoft
SneakySoft - - 340 comments @ Squirrel In-game

You should try painting some highlights and shadows into the texture itself.

Good karma+3 votes
SneakySoft
SneakySoft - - 340 comments @ Render of the neckbreak

The snap itself is a little to slow for breaking a neck, but overall it looks very nice.

Good karma+2 votes
SneakySoft
SneakySoft - - 340 comments @ Beretta Test

You are right about the sleeves.

Good karma+2 votes