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Biome Maps are finally here! Build and explore Deserts, Snow and Mesa Maps, with updates to the default Temperate maps, new Road pieces, performance increases...
[watch] - patch 1.6 news: biome maps! elevated roadways! repair macrobuilder and more!
Patch 1.5 adds the Military Base control point, custom road support, 19 new achievements and more!
[watch] - patch 1.5 news: military base update! achievements! custom roads! mp server reset and more
Today's free update adds PLANES to Voxel Turf! Also a new MP Server containing a World Map!
[watch] - patch 1.4.0 - planes! mp server reset, map mods and more!
Today's update adds Gunplay changes, as well as a brand new dungeon system!
[watch] dev diary 17: gunplay improvements + new dungeon system!
The Factions and Flags patch is finally live! This patch adds the much-requested MP Faction system, a very QoL improving flag system, and a sweet change...
major update: version 1.2.0 - multiplayer faction system - flags & flag editor - map gen changes!
This weeks update introduces Control Points as a new mechanic, as well as implementing Vehicle Storage in bases and giving you another way to escape the...
dev diary 16: control points, vehicle storage, base escapes + renamable bases
Its finally here - patch 1.1.0. This free update patch has two main features - Goons Follow You and AI Construction of new parts of the city. It also...
major update: version 1.1.0 - ai goons can be issued orders + ai factions build cities
The latest patch adds a Big Bandit Base, a Car Shop and a bunch of QoL improvements. Lets dive in!
dev diary 15: new bandit base, car shop, waypoint system + moar
This time its time for a revisit of city building mechanics and an introduction to Zoning mechanics and the Reward Buildings!
[2x video + article] dev diary 13: city building, zoning & reward buildings
Big update today! Release info, a video showing how to use infinite rockets and a Dev Diary on Bandits and Bandit Base raiding
[watch] release announcement + infinite rockets + dev diary 9: meet the bandits
I've mentioned Protection Rackets and Reputation in the last article – but how do you get them? And what are the benfits/downsides?
dev diary 8: protection rackets and reputation - wide vs tall play
Voxel Turf isn't just an open world/city building game. Its also has Grand Strategy. In today's Dev Diary we delve into Turf Wars, diplomacy and how the...
[watch] dev diary 7: urban grand strategy - turf wars and diplomacy
What is the point of a block game if you can't destroy everything around you? This Dev Diary is covers Rocket Launchers (yes multiple types), Grenades...
dev diary 4: weapons (part 2) - rockets, explosives and blast resistance
Weapons are important to keeping you and your civilians safe and besides, who doesn't like a good firefight? A keen knowledge of weapons can give you...
dev diary 3: weapons (part 1) - small arms and weapon mods
What influences the value of property? How do you protect your creations from griefers? Can you make and populate your own buildings in-game? This is...
dev diary 2: economic engine (part 2) - desirability, safety, insurance, repair and custom buildings
A major update! New trailer, new demo, and a list of the new features and improvements since we got greenlit!
major update: new trailer, demo, screenshots and more!
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