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Comment History  (0 - 30 of 528)
Sn4rk
Sn4rk - - 528 comments @ True Stalker Patch 1.5

I too am still waiting for this. The respawn rates are insane...

Good karma+3 votes
Sn4rk
Sn4rk - - 528 comments @ True Stalker Patch 1.4

You need to install them all in order

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ True Stalker Patch 1.4

Please reduce the mutant respawns even more, at least by a day or two... they respawn very fast, you clear some place and the same mutants are there like an in-game hour later, it feels like I'm playing some MMO...
Or at least make different mutants appear, so it feels like new ones moved there... not the same ones.

Good karma+13 votes
Sn4rk
Sn4rk - - 528 comments @ True Stalker Patch 1.2

What is the monster respawn time now?
It was insane back in 1.0
Could we somehow tweak it manually?
I would like them to not respawn at all

Good karma+2 votes
Sn4rk
Sn4rk - - 528 comments @ True Stalker

Can you somehow lower the enemy respawn rate by changing some .ini config or something like that?
Because the respawn rate is insane, you just clear some area, move like 50 metres away and the enemies are already respawned

Good karma+7 votes
Sn4rk
Sn4rk - - 528 comments @ True Stalker

Yeah the respawning is insane, I actually prefer it the other way where when I clear something, I expect it to be empty for at least few in-game days and then maybe have different mutants or stalkers appear there
Can it be somehow tweaked? By changing some .ini or something?

Good karma+2 votes
Sn4rk
Sn4rk - - 528 comments @ True Stalker

Where can I find the patch?
Someone should post the patches (if they are official) into the download files of this page

Good karma+2 votes
Sn4rk
Sn4rk - - 528 comments @ True Stalker

Yup, I would also like to increase the carry weight to at least 40 or 50kg

Good karma+3 votes
Sn4rk
Sn4rk - - 528 comments @ No Fire Blocking

Is this still usable with the new DLC?

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ Soulstorm: Persistent Campaign Bases Mod (v1.4)

Could you please rewrite it?

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ Lootmoney 1.0 S.T.A.L.K.E.R. call of pripyat on English

Nice! Thanks for porting it for Call of Pripyat

Good karma+2 votes
Sn4rk
Sn4rk - - 528 comments @ S.T.A.L.K.E.R. Re-Animation Project 2

Does this also work for Clear Sky?

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ [SRP Add-On] Alternative CS Faction Skins

Is there any way to only change the colors/skins of the stalkers + exos? With Ivan Trodnik and Docent Suslov using the vanilla models?

EDIT: Oh, nevermind, I figured it out myself.

For anyone who wants to do the same, just go to
...STALKER Clear Sky\gamedata\configs\gameplay
There open character_desc_marsh.xml then press ctrl + f
Type "alpha" and press search
It should find stalker_nebo_alpha_1
Rewrite that to stalker_nebo_1
Then it should find stalker_nebo_alpha_2
Here you have two options. You can either rewrite that to stalker_nebo_2 which will make Ivan Trodnik use CS-1 body armor but if you want him to have CS-3a like he does in the vanilla, then rewrite that to stalker_nebo_1
Also rewrite his icon, it should look like this:

<name>mar_csky_guide_name</name>
<!-- <icon>ui_npc_u_nebo_1</icon> -->
<icon>ui_npc_u_nebo_2</icon>

You have to rewrite the <icon>ui_npc_u_nebo_2</icon> to <icon>ui_npc_u_nebo_1</icon>
And remove
<!-- <icon>ui_npc_u_nebo_1</icon> -->
So it looks like this:

<name>mar_csky_guide_name</name>
<icon>ui_npc_u_nebo_1</icon>

Also rewrite your news_manager.script located in
...STALKER Clear Sky\gamedata\scripts
by news_manager.script from
...SRP_v1.1.3.zip\gamedata\scripts
If you want his vanilla icon to appear when he tells you to not try to follow him back into the CS camp after he leads you into the swamp.

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ New US Infantry.

How did you add working shadows for them?

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ INI Files

Thank you so much for this!

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ ShockWave Version 1.201

Yes, the AI seems to be bugged in this mod, sadly...

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ Realistic Skin mod Patch

Great mod, but there are few bugs:

Some of the air units, most notably USA Chinooks and the airplane which drops paratroopers, have weird dark "lines" coming from them. At first I thought it's the rope with Chinooks but no, it's some sort of a weird texture/mesh, or perhaps shadow bug, since the USA airplanes have it too.

USA Rangers and Missile Defenders have white backpacks in skirmish instead of the faction color.

USA Humvee turret gunners are too small if you compare them to Rangers, either make them slightly bigger or change the turret to be covered.

PLA Red Guards and Tank Hunters are too dark. Also the Tank Hunters don't hold the missile launchers properly (their hand is slighty off, too far from the missile launcher)

GLA Rebels don't have any faction colors. Also, when they die, their leg mesh gets kinda messed up.

GLA Rebels in the Technicals look different than regular GLA Rebels, kinda lower quality. Also GLA Stinger soldiers in the Stinger Sites look different, lower quality than Rebels or RPG Troopers.

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ C&C Generals Zero Hour: Enhanced

Is there some mod similar to this for Generals? I want to replay the campaign after years.
Also, is the Zero Hour campaign fully playable in this mod?

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ About the mod

Visual Reality is not finished and doesn't look as good as this. I would prefer it if this mod also had a version for Zero Hour

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ Generals: Realistic

Great mod, but there are few bugs:

Some of the air units, most notably USA Chinooks and the airplane which drops paratroopers, have weird dark "lines" coming from them. At first I thought it's the rope with Chinooks but no, it's some sort of a weird texture/mesh, or perhaps shadow bug, since the USA airplanes have it too.

USA Rangers and Missile Defenders have white backpacks in skirmish instead of the faction color.

USA Humvee turret gunners are too small if you compare them to Rangers, either make them slightly bigger or change the turret to be covered.

PLA Red Guards and Tank Hunters are too dark. Also the Tank Hunters don't hold the missile launchers properly (their hand is slighty off, too far from the missile launcher)

GLA Rebels don't have any faction colors. Also, when they die, their leg mesh gets kinda messed up.

GLA Rebels in the Technicals look different than regular GLA Rebels, kinda lower quality. Also GLA Stinger soldiers in the Stinger Sites look different, lower quality than Rebels or RPG Troopers.

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ Realistic Skins

Yeah I think an M16 with a grenade launcher would be a more suitable option

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ Generals: Realistic

I too would love to see a Zero Hour version

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ Firehawk-Ph4ntom

What is the difference between Firestorm and Tiberium Insanity?
Also, can both the campaigns for Tiberium Wars and Kane's Wrath be played with your mods? With no big game breaking bugs?

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ Prone and cover animations when firing

This definitely adds some variety, I like it!
Especially to the militants, I never liked how they shoot the weapon using one hand. I know they wanted to portray that they're untrained, but even a child knows that you use an assault gun with 2 hands.

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ Tiberium Essence 1.6 Patch (Unofficial) Final Version!

Why can't you do the first nod mission in 2.0?

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ Tiberium Essence 1.6 Patch (Unofficial) Final Version!

What's the difference between 1.6 and 2.0?
Also, could you please fix the NOD Fanatics in campaign, where their icons and names are tarantula drones?

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ Tiberium Wars Advanced

This is my favourite mod, it feels like the most polished mod that I played so far, I really love what you did and I enjoy playing the campaign, especially with the 1.8 Campaign Addon
My only small gripe would probably be that the Zone Troopers have random colorful armors. I noticed that the Zone Raiders have different armors too, but it isn't as noticeable, mostly it's just the shoulder icons, so it looks fine, just like different branches (GDI, Zocom, Steel Talons) coupled together.
But the Zone Troopers look out of place, they're regular + red + blue with shoulder icons of bolts, skulls etc.
The GDI is a conventional army, in my opinion it should be uniformed, not have random colorful armors.

Good karma+1 vote
Sn4rk
Sn4rk - - 528 comments @ Tiberium Wars Advanced

If you download this:
Moddb.com
It should be

Good karma+2 votes