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Devlog #6 Communication through visuals

Devlog #6 Communication through visuals

Slaves of Magic

This devlog is about the ways we improved our communication to the players visually, plus other visual quality upgrades we are making for the next version...

Devlog #5 Our plans for 2021

Devlog #5 Our plans for 2021

Slaves of Magic

We have gone through planning the future of Slaves of Magic, and we would like to share what you can expect from us in 2021!

Slaves of Magic alpha combat demo released!

Slaves of Magic alpha combat demo released!

Slaves of Magic

We have released our alpha combat demo for Slaves of Magic, a turn-based tactical game on Steam. We are looking for people willing to give it a go, and...

Slaves of Magic gameplay trailer!

Slaves of Magic gameplay trailer!

Slaves of Magic

We have just released our trailer for the alpha combat demo! Looking for people who are willing to help us improve!

Slaves of Magic first trailer is released!

Slaves of Magic first trailer is released!

Slaves of Magic

Our first trailer's goal is to set the tone of the game and to show the players the starting situation they will find themself in.

Devlog #4 A deep dive into Slaves of Magic skill system

Devlog #4 A deep dive into Slaves of Magic skill system

Slaves of Magic

A devlog about our planned skill system in Slaves of Magic.

Devlog #3 Hit chance, damage, armor, the way you can make your enemies disappear

Devlog #3 Hit chance, damage, armor, the way you can make your enemies disappear

Slaves of Magic

In this devlog I'm going to talk about how hit chances and damage is calculated in Slaves of Magic.

Devlog #2 The dark side of delayed turn based system.

Devlog #2 The dark side of delayed turn based system.

Slaves of Magic

Previously I talked about the positives of the delayed turn-based system, now let's see negatives, and how I tried to solve those.

Devlog #1 What is a delayed turn based system?

Devlog #1 What is a delayed turn based system?

Slaves of Magic

Slaves Of Magic experimental delayed turn based system explained.

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