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This devlog is about the ways we improved our communication to the players visually, plus other visual quality upgrades we are making for the next version...
We have gone through planning the future of Slaves of Magic, and we would like to share what you can expect from us in 2021!
We have released our alpha combat demo for Slaves of Magic, a turn-based tactical game on Steam. We are looking for people willing to give it a go, and...
We have just released our trailer for the alpha combat demo! Looking for people who are willing to help us improve!
Our first trailer's goal is to set the tone of the game and to show the players the starting situation they will find themself in.
A devlog about our planned skill system in Slaves of Magic.
In this devlog I'm going to talk about how hit chances and damage is calculated in Slaves of Magic.
Previously I talked about the positives of the delayed turn-based system, now let's see negatives, and how I tried to solve those.
Slaves Of Magic experimental delayed turn based system explained.