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A devlog about our planned skill system in Slaves of Magic.
devlog #4 a deep dive into slaves of magic skill system
In this devlog I'm going to talk about how hit chances and damage is calculated in Slaves of Magic.
devlog #3 hit chance, damage, armor, the way you can make your enemies disappear
Previously I talked about the positives of the delayed turn-based system, now let's see negatives, and how I tried to solve those.
devlog #2 the dark side of delayed turn based system.
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