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smokecombs
smokecombs - - 17 comments

Sir I am having a horrible time of getting the mod to work. I know it's my error somewhere as I'm the type that almost needs visual instructions on everything. I have followed the steps but somewhere I think I've confused something. The first thing I can think of is, when I extract the Jedi Fighter mod and the Open Jedi file will all the single files go into the gamedata, directly in that gamedata folder? Or should I just be adding the individual folders into the gamedata folder? If you understand what I mean? Should I go to the gamedata folder and physically see the Jedi Fighter Mod folder, or should that folder be fully extracted into the gamedata? Or does it even matter? What my problem is, every time I click on the final step in your instructions I see a quick little command prompt, then it immediately disappears. I do not have an icon in particular for the Jedi Fighter mod and I don't guess there is supposed to be one. In this line of your "readme" file, I do not exactly know what it means to do:
openjk.x86 +set sv_pure 1 +set fs_basepath "D:/games/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData" +set fs_game jedifighter +set g_gametype 5
I really want to try this but due to my own error I'm having problems. Thanks for any help you can offer.

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Justice_
Justice_ - - 32 comments

Hey man can you please tell me how I can lock my camera to be like this game
Youtube.com
skip to 40 seconds notice how it is from a distance yet always moves with the character. I basically just want the same cg_thirdperson cinematic mode but playable against jedi and troopers.

If you can help me make this script I want to release it to JK2files asap

My only problem is that it doesn't refresh its view I really want a ROTS style camera but I just cannot get it to work.

Helpme skew your my only hope

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