I think the disguise system should consider also our rank because it's easier to sneak as a no name guy, but when you're a person with great renown it should be much more difficult.
I think the disguise system should consider also our rank because it's easier to sneak as a no name guy, but when you're a person with great renown it should be much more difficult.
Well, "false information read from unreliable sources" is my grandmother whose family was murdered by the Ukrainian Bandera gangs. I do not know a source more credible than an eyewitness to those events. Despite her old age, she still remembers that time well...
Your national hero is guilty of thousands of brutal murders of Polish and Jewish people. Keep that in mind.
Moreover, his extremely nationalist views place him close to a whole bunch of fascists.
Sweet Jesus... Awesome!
My favourite way when I'm trying to get into garbage without getting attention from Duty... Yesterday I've met here two pseudo-giants, controller and few bloodsuckers... Well I'll better kill all duty members next time :)
To be clear - I was talking about vanilla CoC :)
The main problem is, in my opinion, the overall spawn rate. When I've got my first detector (bear) and I've checked about 20 anomalies (marked on the map, not the small ones), I found nothing... My first artifacts I've got from looting... My next two artifacts was also from this source. I was trying to search artifacts after emissions but without any result. Finally after multiple atempts I've found only one with my detector.
20% is default value of spawn chance of artifact after an emission? As I presume - if math.random(1,100) > 99 this script determine how often we will find artifacts.
Hell Yeah! I was waiting for this! Thanks!
Oh, now I recognize... Seven towers, each one for other god.
Red Keep looks like a mosque or another muslim architecture and... it's white. Is this final version?
Armors 3 and 4 are more lore friendly for Westeros in my opinion. 1 and 2 should fit well to Essos.
Nice work. Really impressive. This castle will be probaly one of the hardest to siege.
Are you planing to make some changes in combat mechanics? I've played a lot of AD 1257 and in my opinion there was the best balance between realism and fun. I think you may also be intrested in lance recruit system - another great idea from AD 1257 that make a big difference between simply mercenary and nobleman. Anyway I'm waiting for next beta release.
Ok, thanks for answer. I'm looking forward to new version. :)
In the mod gallery I saw some nice ground and buildings textures, but in 0.6 everything looks different (rather like native). Textures from screenshots aren't implemented yet?
Yay! Locations from this mod looks amazing. Great job! I can't wait to see more of this project
New addons for weapons looks nice, but I think that weapon textures may need some changes. Anyway I'm looking forward to see more.
3 pod względem wielkości grupa geograficzna na ModDB.
Thank you. I'll take care of it myself - We don't need haters in our group.
Great job - it fits well to the overall graphic style!
Welcome, it's always nice to have here people from our neighbourhood.
Ok, in this moment I know that I must track this project!
It's nice, but I'm not so impressed like these guys above. A lot of items dosen't fit and make a mess - like those freaky trees near scientist base and some concerete structures. Clear some places and gave them more "air" and I think that will be better way.
It's new location? Looks great, really nice ruins (if ruin could be nice :))
PentaSTAR
Thomas joined
Something about me... Well... I'm just a humble Indie hunter Ma'am...