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sirgru
sirgru - - 2 comments @ Psichodelya

That integration is already out there, I haven't made it from scratch.
Bullets are recycled, not repeatedly created and destroyed. The key is do disable them asap. I have made some tests and a scene can sustain about ~500 bullets onscreen on my PC, though I see how it can be pushed further. Number of bullets is #1 concern for performance though.

Good karma+1 vote
sirgru
sirgru - - 2 comments @ Psichodelya

Well aware. I used to do with Linux for a living.
Corrected, thanks.

Good karma+1 vote