I'm a man that dabbles. A little mapping here, a little modeling there, with some sound, music, acting, 2D design, photography, along with a plethora of other talents all thrown in. Sadly with this vastly spread skill set, I am, by far, a master of none. If anything, I'd say that I'm most experienced in mapping in Hammer/Source, though I'm always working to get better at all of the above when needed. Always learning, always finding new ways to learn, and new things to learn. Since 1997.
Alright, so I've decided to go back to the drawing board, literally. After having little direction, motivation, and a big lack of time recently, I've decided to come back and start over completely. This time, however, I'll be doing what I should have done in the beginning. Being that I should actually write a story, storyboard and concept art, and then follow the project through, proper.
A lot of my major frustrations, and then all together abandonment of my project was due in no small part to a sevre lack of planning. To all those reading this now, heed my words: plan ahead. When you're done with that plan some more. In fact, make plans to plan. It'll pay off in the end...and you'll save your hair, to boot.
Are you a Level Designer? Are you looking for help/support or other level designers? Then this is the group for you! Doesn't matter what you map for...
For people and teams developing mods and games with Valve's Source engine.
Deviant Art is a place where people all around the world can share their artwork or literature and even photography together. And in the more recent years...