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Comment History  (0 - 30 of 331)
ShrikeGFX
ShrikeGFX - - 331 comments @ Orbiz is Now Available on Steam Early Access

After playing the demo I have to say i am not convinced.
I am a shooter guy and the game didnt catch me in the first 5 minutes at all.
Maybe there are new mechanics coming along the way aside of new maps and enemies but you need motivating core systems. Where are the varied weapons ? Items, powerups, skills, special interactions, events, quests, combos, side objectives etc that usually bring replay value and motivation in similarly genred games ? Where is the mastery and skill progression ? What can I learn to become better ? Where are the mechanics that have depth and are worth learning ? Outgame and ingame character progression ? The sense of wonder from discovering and obtaining new things ? Just shooting and melee attacking zombies is way too bare bone and you need to step up big time on that. It dosnt need half of these things I listed, but something that adds refreshing new dynamics and alters playstyles each time you play. I do not write this to flame but to help. Now that you have the content, think about what you can do to your systems to make it worthy of replaying and I would suggest adding a subtitle to the game name when you and players are satisfied with the result.

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ SYNTHETIK - A unforgiving RPG shooter

Greenlit, yeah!

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ Storm United - Latest Angel Gameplay Video

Looks good, only the UI and the fonts could have an overhaul

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ Storm United Big Update Coming!

that looks very surprisingly polished, it feels like its a fully working game without quirks or bugs left, very nice

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ All aboard the spaceship

the UI looks nice

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ Gates of Horizon update: Events, Automining, A.I. and more!

you should change your logo, this is the font of Gears of War, which is not only a terribly overused and tasteless font but also likely not well recieved by epic games if you have this on a commercial product. Alteast change some of the remarkable letters like the G

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ cross castle

beautiful

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ Update 23: Parallax and laser effect

what exactly is the parallax going on there ?
Also the big cubes as particle effect dosnt look like it fits the general aesthetic , very cool else
I heard you are in berlin ?

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ Roll Playing Game

looks visually very nice but not sure about the gameplay yet
did you try adding more velocity , maybe have some pinball influences at points ?

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ The challenge of Adblock

If you want users to unblock, show them how its done in your ad window, instead of only asking them

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ Greedy Guns' beta is out! Come play it!

some of the effects with soft glows etc and the coins do not fit the style of the rest of the art

The healing wells are not as obvious what they do
At some point i didnt know if i was actually progressing the right way
and felt discouraged to progress
Interface on monitor should be curved, feels odd
Sometimes it was impossible to jump to the left, also jumping feels delayed and not direct
What i liked were the sounds and the hit effects, the art in general is fine, but environments would need some extra details to look not too repetitive. the swarms of flying monsters were cool at first sight, but you used them too often and without adding something afterwards, the story with the hand and all is cool too. Keep it up guys !

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ Greedy Guns' beta is out! Come play it!

here some feedback, i hope you can do something with it

- things happen way too slowly, introduction of enemy types, getting a second weapon , seeing the "shop" - the player is no baby, the first 15 minutes are your most important to make the player stick, show something cool

- the level feels like a drag as a cause. Why am i doing this again ?
For money ? What can i do with the money ? I dont know yet. Money feels 100% worthless until you know what you can do with it. Even if you know, if things you can buy are not exiting, players wont be happy to get money. If you name it "greedy guns"
money needs to feel amazing. Also dont spam coins so hard, less means its more valuable.
Make levels shorter or add more undisruptive text from hand

- challenge, you need way more enemies in there, its way too easy and it feels boring as a cause. So what if the player dies, he can respawn, make it hard. Challenge gives a aesthetic, meaning player will feel something while playing. Put way more and more varied enemies from the very start on

- weapons, if you make a shooter, that gun you start with should do something special, make it bounce from a wall or anything, its very unspecial, it feels good due to the sounds and vfx , same for the rapid firing one, but the effect and gameplay is bland. if you have 15+ guns, those were ok, else make them more special somehow. Also the rapid firing one is a plain upgrade, why would i still use the first ? make both worthwhile

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ CrossCode

I tried the demo and i could not dodge at the start, no matter which buttons i pressed

Good karma+2 votes
ShrikeGFX
ShrikeGFX - - 331 comments @ What's Next: The January 20th Update

looks good but have another look at the color palette it dosnt look harmonic, also the star and planet background have a totally different style

Good karma+2 votes
ShrikeGFX
ShrikeGFX - - 331 comments @ Tower 57

looks nice

Good karma+2 votes
ShrikeGFX
ShrikeGFX - - 331 comments @ No Heroes - Development Update

new menu looks nice, did you do that by yourself ? a little color wouldnt hurt tho its a bit bland all in all

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ Dev Blog: Directional Lighting

hard to see on your pics what is going on

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ LSD Update #10

add a camera shake on shooting so it will feel better

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ Launching Kickstarter / Public Demo

That looks pretty sweet

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ Design Decisions - part II

The cards look nice and fancy, but try getting another layer style for the numbers, it looks too much like heartstone because of that

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ Letter Quest Released on Mac and PC!

looks pretty cool, you could reduce a little clutter tho on your screens

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ Gear Up

Also you gotta work on the core gameplay, the customization and everything all looks nice, but in the end youre just shooting a with your gun on a cooldown on others without an objective. There is a lot of depth missing that ultimately makes the difference

Good karma+4 votes
ShrikeGFX
ShrikeGFX - - 331 comments @ Gear Up

One advice from a fellow designer
DO NOT give out all parts for premium instantly
(do you buy 6 parts for the price or all of them? That changes it of course)

If you give out all the things, people quickly lose interest
progression is what keeps the player motivated, give it all and theyre bored

If you d ask the player what he would want, then he will say "I want all the parts" but thats not whats the best for him and not what he really wants.

Good karma+4 votes
ShrikeGFX
ShrikeGFX - - 331 comments @ Reborn Ally

People want the the game simply free but not free to play. People tend to forget that making free to play work is a huge effort and comes with a lot of burdens.

Good karma+2 votes
ShrikeGFX
ShrikeGFX - - 331 comments @ Big changes are coming to Guns and Robots

The main menu UI is really sweet, but the bottom one ingame is using too many colors, looks a little messy

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ April Update

good stuff

Good karma+2 votes
ShrikeGFX
ShrikeGFX - - 331 comments @ Steam Greenlight – VOTE YES!

That looks like an interesting concept

Good karma+1 vote
ShrikeGFX
ShrikeGFX - - 331 comments @ CRAC-9 (High Poly)

Maybe check your link first ? theres not a single result ... fail

Good karma0 votes
ShrikeGFX
ShrikeGFX - - 331 comments @ The beauty of UE4: The Crater

Looking nice so far!
How did you make the screens go into that lightbox mode when clicked ? Is that custom or can you do that with normal indiedb tools ?

Good karma+1 vote