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Comment History  (0 - 30 of 40)
shmibs
shmibs - - 40 comments @ Goscurry

cool!

also, maybe you should reverse the difficulty ratings of the different modes :P

paranoid: getting a high score is the easiest because it doesn't have turn-based speed freaks, the ridiculous combos from which make getting a high score on any given run more about getting lucky and running into lots of them than anything else, and has the pink obstacles to help with combos consistently everywhere else without any added effort.

pro: things are more difficult because it doesn't have the two things mentioned above and because it takes longer for lots of turns and obstacles to appear, meaning a long stretch at the beginning where one can crash without any real score increase

hard: this one is even more difficul than pro because the camera is disorienting and provides a much more restricted view of the track, meaning that situations can arise that are almost impossibl to dodge, like a full 180 followed immediately by a divider which is hidden by the camera until the very last second. there is also an even longer stretch at the beginning with very little going on.

Good karma+1 vote
shmibs
shmibs - - 40 comments @ Goscurry

that actually looks a lot less "puke-y" than i thought it would. it'd be really cool to see a separate mode for that, though.

Good karma+1 vote
shmibs
shmibs - - 40 comments @ WorldCraft

also, for anyone who's wondering, here's what the current linux build looks like...

Withg.org

Good karma+1 vote
shmibs
shmibs - - 40 comments @ WorldCraft

so... you had people paying for this and then released it for free immediately after the fact?

Good karma0 votes
shmibs
shmibs - - 40 comments @ Goscurry

i honestly don't sense any correlation between the rhythm of the songs and the timing of objects appearing on screen. despite that, though, this game really is fun =)

how is the "rhythm" bit supposed to work?

Good karma+1 vote
shmibs
shmibs - - 40 comments @ WorldCraft

that is blatantly false. minecraft runs just fine on OpenJDK. furthermore, your application is no more "native" than minecraft as it also requires a (very large) software stack in order to function. finally, yours is no less of a proprietary product as you are asserting a copyright and your code itself requires another proprietary software stack in order to be compiled.

Good karma+1 vote
shmibs
shmibs - - 40 comments @ KarBOOM

this is fantastic! it makes me feel a lot of nostalgia for micromachines, which makes me want to ask for a race mode as well. i know that you would need to implement a racing AI for the bots, which can be a bit annoying, but otherwise it seems like you already have all the mechanics that mode would need. regardless, this is going to make a fantastic addition to the tournament-style games to play with my family when they gather from all over. thanks! =)

Good karma+3 votes
shmibs
shmibs - - 40 comments @ Finding Teddy

i love the art style, and the game is pretty fun thus far (~15 minutes in) as well!
one thing i'd suggest would be adding just a bit more movement to each scene. a little bit goes a long way in making an environment feel alive rather than just a series of pictures.

Good karma+4 votes
shmibs
shmibs - - 40 comments @ The Saga of Ryzom

I'll be william; your pet must have some very interesting bowel movements.

Good karma+6 votes
shmibs
shmibs - - 40 comments @ Sloth Patrol

yeah, i've yet to find a controller that works either. just use the keyboard (wasd+↑←↓→).

Good karma+1 vote
shmibs
shmibs - - 40 comments @ Diversitas

the only thing this project is "taking to a new level" is unprofessional behaviour. you produce an alpha version of a game, complete with an infantile story, and proceed to charge more than most other completed and polished games released here. you then change the game's name, back story, mechanics, objective, and graphics (in some cases, multiple times), leaving all of those people who payed for your jumbled mess without a hope of ever seeing the game they actually payed to see developed. you claim to support a platform and release content which was never even run on that platform, let alone well tested. your page is covered in posts containing the words "awesome" and "epic", none of which were ever proof-read to avoid spelling and grammar errors. you fail to update the content on this page to reflect the game you are actually developing while still selling it here, which is false advertising. you use desura's project image hosting, which is intended for screenshots and related images, as hosting for images you embed elsewhere, despite having your own site where they could be hosted. the list just keeps getting longer...

Good karma+6 votes
shmibs
shmibs - - 40 comments @ NPC

it fits perfectly with the style of the map =D

Good karma+3 votes
shmibs
shmibs - - 40 comments @ TRI: Of Friendship and Madness

i'm loving this game thus far. it was a bit disappointing to make it up here, though, only to be greeted with an invisible ceiling :P
Img.removedfromgame.com

Good karma+2 votes
shmibs
shmibs - - 40 comments @ TRI: Of Friendship and Madness

/me can't wait for that soundtrack either =D

Good karma+1 vote
shmibs
shmibs - - 40 comments @ McDROID

hey, guys. thanks for the new level!

a few bugs i didn't mention before (linux build):
the new title screen allows you to die

when the pause menu is open, clicking still causes guns to fire, and, when chatting in co-op, keypresses still cause your McDROID to move.

entering text into the chatbox becomes impossible seemingly at random.

Good karma+2 votes
shmibs
shmibs - - 40 comments @ Spectra

fantastic, thanks =)

Good karma+1 vote
shmibs
shmibs - - 40 comments @ Spectra

both in windowed and fullscreen mode, the only option available to me is 768*1024. see here: withg.org/shmibs/spectra-Screenshot.png

i am using arch linux, and my native screen resolution is 1366*768

Good karma+1 vote
shmibs
shmibs - - 40 comments @ Spectra

i know there's an options screen. when i use it, though, the window resolution can't actually be changed. it's locked at 768*1024, so that the window is taller than my small-ish screen.

Good karma+1 vote
shmibs
shmibs - - 40 comments @ Spectra

i just tried it, and this game is really nice. the visuals/audio aren't too "assaulting" at all. the window is locked at 768*1024 for me, though, which seems like a very strange resolution to choose, and which makes it impossible to fit the whole thing on smaller screens. is that size intentional?

Good karma+1 vote
shmibs
shmibs - - 40 comments @ Anodyne

yup, everything appears to be functioning properly. window configs all have no effect, and saving works.
thanks!

Good karma+3 votes
shmibs
shmibs - - 40 comments @ Anodyne

the problem is that even the 2.6 version isn't really "linux compatible". it requires that the user have either an rpm or a deb packaging system AND that he be running either gnome or KDE. i'm using arch, and there is a repackaged version of the 2.6 sdk in the AUR, but the game wouldn't launch with that. i finally got it to start by using another, very out of date (2.1) air runtime package from the AUR, but all sounds are delayed by about a second, and anyone not using arch wouldn't have this option, so a separate swf would be really nice, if it's not too much trouble.

all that aside, i'm really enjoying what i've seen of this game so far =D

oh, and i found a bug. when you're swimming and take damage in the water, it's possible to be shunted into the land, like so, with no way of getting back out again: Img.removedfromgame.com

Good karma+2 votes
shmibs
shmibs - - 40 comments @ Anodyne

also, apparently this game isn't launching with the version of the sdk/runtime that is available =/

Good karma+1 vote
shmibs
shmibs - - 40 comments @ Anodyne

this looks beautiful =D
why do so many people using adobe air advertise their products as "linux compatible", though? adobe air for linux is no longer supported: Blogs.adobe.com

old versions can be installed, but it's a pain to do so, and there will be incompatibilities with any new features etcetera.

Good karma+1 vote
shmibs
shmibs - - 40 comments @ Luminesca

it just looks a bit out of place in general. is it necessary for any gameplay elements?
if i had to point at something specific, it would be how long it is, and the fact that it creates brighter spots when it overlaps itself.

Good karma+2 votes
shmibs
shmibs - - 40 comments @ WOOHOO ! Co-op works! + Level 8 + the Rail upgrade + Birthday Sale: 75% for 48h

the rail really helps balance out the levels that were slightly on the difficult side before.
oh, and:
"unique and addictive ... and ***Mutagel vats***."
=DDD. i can't wait to see how that turns out.

Good karma+1 vote
shmibs
shmibs - - 40 comments @ Luminesca

this game looks beautiful =D
honestly, the only things that get to me a bit are the character animations being slightly choppy and the trail left behind looking strange. all the little background details are really helpful. as soon as a linux build of any sort is up, even if it needs a bit of work to get dependencies and configurations set up, you'll be seeing another instant purchase =)

Good karma+4 votes
shmibs
shmibs - - 40 comments @ New weapon - you choose

assuming those very high diamond numbers indicate lots and lots of new levels to come i'm all for them =D

Good karma+2 votes
shmibs
shmibs - - 40 comments @ New weapon - you choose

/me throws in a vote for mutagel as well. like others have said, gattling guns would be fun, but they wouldn't add any new strategic elements to the game

Good karma+2 votes
shmibs
shmibs - - 40 comments @ Conquest of the Wizardlands

so is it possible to use all three expansion packs in conjunction? i've installed all three, but only Realm of the Diggle Gods is showing up.

Good karma+2 votes
shmibs
shmibs - - 40 comments @ Harvest: Massive Encounter

i tried the demo, and it requires libs which aren't even available yet in the mint 13 repos. things definitely need to be packaged along with it

Good karma+2 votes