Programmer and Environment artist. Been making games in a hobbyist capacity since around the time of the Doom2 level editor.
I enjoy working on games I find fun :)
Can't believe he's gone. Seriously.
"Firearms|Source Theme" :) It is a custom song made for Firearms|Source that one of our team members paid for. The name of the artist eludes me at this moment but he has done some really nice work.
Hey man, you might want to register and ask on our forums. There are lots of people who will be able to help you there. Both developer and player.
I dont think anyone is going to top this comment
I had to uninstall this game so I would be able to do homework :p
hmmm I have windows 64 bit and it worked for me.
regardless I would just download the zipped version and use that
looking forward to it :)
Is this a constant thing or does it happen in specific cases? (say when a few player models are on the screen)
if you have a second, please post in our input forums
I swear I thought FPS terminator was Killzone2 at first, amazing an independant team can get to that level of quality.
Ah I didnt realize there is an Nvidia smoke lag situation. Which card do you have specifically?
Hey is your username Weegee? We have responded, sorry for the delay, it's been a tad hectic :)
We just issued a patch that looks like it's fixed the crashes on windows servers, the linux patch is being worked on right now :)
looking really sweet!
not currently but there's always future releases
lighting effects are really nice
attachments will eventually be a pretty large part of the game
As for unlocks, everyone has a pre-set amount of credit to spend on various weapons. Everything is "unlocked" from the start.
There will be a classic map pack released shortly after version 1 is released. With a lot of your old favourite maps :)
Haha, trust me the devs are hurting just as much as you to get this game out. I cant wait to play this on pubs!
Wow looks awesome!
We have an Mp7 modeled with many attachments but it wont be making it into the first version. Expect to see it in subsequent versions though.
just tried it out, very nice program
It's really not a problem since their posts are awesome. One of the main things I check for on moddb now.
never mind it became very obvious once I started doing some pixel art :)
One question, in regards to the nearest neighbor section, what exactly is a transformation? Does it include anything outside of scale/rotate/skew/distort/perspective/warp ?
Wow, I would have never guessed this is in beta, it runs smooth as hell and I'm yet to experience a crash.
EDIT: btw I also didnt realize my moddb account was my Desura account and accidentally made another account (which I'm not using).
Wow very interesting. I'm looking forward to trying this out.
That mod closed down. It was a mod made by some of the original FA team. They actually donated us their assets. I dont think we're currently using any of them though.
This is awesome information, I'm loving these articles.
well you always have to start with an initial skin job that you refine. I would much rather start with this implementation than the default weighting in max or XSI.