Outstanding job
That looks fantastic. Someone seems to be well on his way to the industry (unless you're already in it).
I usually love your media but this *** just doesn't do it for me.
lol @ artistically challenged i need to note that down :]
"You will now be notified when this mod is updated."
We're hard at work and you can expect media update next week. We're always looking for more talented people though.
That is pretty sweet. Would be indie paradise If steam did some friendly move like this.
is it an actual ingame shot or was this "staged"? i am wondering if you guys have some sort of ragdoll.
Looking good as usual.
looking amazing as usual
Do they have plasma guns or a tank class in Brink?
Achievements don't interfere with hardcore gaming. Even Quakelive has them (they just call them awards).
I understand why unlockables make you worried though. Let me asure you that people won't be able to gain direct advantage by unlocking new abilities. They will be only giving more tactical options but never improve you.
Also major part of unlockables will only be visual features that reward you for playing the game or pulling off something extraordinary like mid air kills or massive killing sprees.
Yes it will. Once we kick it out the door we'd like to keep updating the content as long as there will be enough of interest.
Cool stuff. Enjoyed this presentation.
Looking forward to playing this mod (or should I say total conversion?:)
every piece of media looks great so far. i am really keeping eye on this project.
some convincing human models and texturing you have there. keeping my eye on this.
There are a few where i felt the original was better but overall it's a great improvement i think.
Those three screenshots present pretty stunning changes.
mkilbride: my friends said that jumping from 10th floor is safe. try it.
thats a highpoly version right?
amazing. absolutely loving that.
No idea how you can tell that a mod is going to be special by looking at a HUD but overall this mod does look pretty good indeed.
shaftling
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