I am a 3D Generalist who can do characters, props, environment arts, lighting, rigging, rendering, and level design. I use Maya, Zbrush, Mudbox, and Photoshop as my main 3D and 2D softwares.
Some level design work I done roughly a half year ago. It is mostly a learning concept with Kismet, Matinee, Principle of Level Design, Effects and other mechanics like lifts and doors.