Yes, that is the version that we use and that it has been tested on.
To tell you the truth I am not sure hwy it is crashing but if you can mail me the crash log located in your "My Games/Unreal Tournament 3/UTGame/Logs" folder I can take a look.
Yes, that is the version that we use and that it has been tested on.
To tell you the truth I am not sure hwy it is crashing but if you can mail me the crash log located in your "My Games/Unreal Tournament 3/UTGame/Logs" folder I can take a look.
Its not your fault. After uploading we realized that we had included the wrong information in the Instillation instructions.
You do not need the "-useunpublished" part for the shortcut.
Cool, thank you for your thoughts.
Yes, physics i UT3 are actually not bad, they beat Source.
The only thing I really disagree with is the documentation. I do not believe it is due to the age of UT3. Every time Valve releases something, such as the L4D SDK, they release full documentation, tutorials, and everything of the such. THAT I believe is the big difference.
Honestly though, I need more experience with both before I can really say anything with some weight. Right now I am just talking a whole lot of BS :P
Just going to throw this out there. I like both, they both have ups and downs.
You said in your post that the Source server side mods do not change gameplay, just add new admin features. I would have to disagree. Gun Game? Any of the umteenmillion RPG mods? Such and such.
The nice thing about Source, and Valve, is the documentation. UT got nothing on it. From everything to do with mapping, to straight up coding, Source has it beat for documentation.
The other nice thing is you have a bit more freedom come moding with Source. At least from my experience.
Unreal 3 is newer and more powerful but it feels lacking. There just feels like there is so much more you could and should be able to do but just cant either for lack of documentation and understanding, or just limitations of Unreal Script and mods.
So much more to say, but I will go back to what I originally said. I like them both, they both have ups and downs. I should probably read this over and proof it but I have class so ttyl.
Hey, just a heads up there is a playable build of TikiWiki now released.
Any feedback you have if you get a chance to play would be greatly appreciated.
My apologies for the late response. We will be releasing a public client. The presentation went very well I think, far more people there then I thought.
As you know the school is on its 2 week break so we are just waiting for every one to get back.
THAT is a very good question. Soon my good friend, soon.
AI Burnaby Campus, ETC Soundstage
From 6pm - 7pm
We will be putting up some better posters around the school soon.
Thank you for the feedback. We all agreed that the water does need to be fixed a while ago and a fix is in the works. That was the first water texture we had ever done for the mod. All the others are way better and until I saw this SS I was unaware that one was still in use.
TL;DR Thank you, and a fix is in the works :)
Our maps range from 3 to 8 per team right now I think, I will get Roderick to post back with a proper answer.
Yea, that skydome actually also has this giant seem in it. We will be getting some new ones shortly and I will be sure to get them up here ASAP.
May I ask what you mean by "mods like this"? What exactly is "this"?
Thank you for the feedback, can't say I have played viva pinata, but cool none the less :)
Thank you for the information, and thank you for the interest in my blog. I did not think any one would actually read it!
I will pass this information on to our art lead.
Thank you for watching Tikiwiki, the interest is greatly appreciated.
Oh, it has a meaning :)
That information will be released a video I think :P
Thank you for the feedback, if all goes well there should be lots of information released tomorrow.
Thank you, I will let Dara know :)
I have also uploaded 2 of the 3 audio files as "videos". I was unaware at the time of posting this I could do that :(
Live and learn.
Thank you very much for the feedback, all noted :)
Thank you for the pod cast, was a great listen. So happy I had something worthwhile to listen to while wasting time in class :P
Thank you for the positive feedback. It has been our intention to not hide the fact that this is the first time most of us, if not all of us, have made a 3D game. We have made maps and such before, but this is the first fullish game we have made. Any constructive critique is much welcome.
Again, thank you for the feedback.
ShadowComp
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