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Hi there fellow Stalkers, friends and followers, I am the Project Leader of the awesome and anticipated, although severly delayed, STALKER Rebalanced Mod. It is a pleasure to have made your acquaintance :-) Please feel free to add me as a contact in Origin or Steam. Origin: St0rmShadow. Steam: Storm Shadow (road_fish).

Comment History  (0 - 30 of 127)
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

2020. What a time to be alive!

Reb v1.2 development has dwindled over the last five years, that is true, but it has not stagnated. There are many features being integrated, bug fixed, and balanced, to build your ultimate SHoC experience.

Well don't just stand there.

Good karma+4 votes
shadow-state
shadow-state - - 127 comments @ Stalker Rebalanced v1.2 Progress Report 150417

Hey mate, let's just say it's in hiatus. I have not had a gaming computer for several years to be able to work on it, but that will change shortly, as I've just moved house. The mod needs some overhauls, bug fixes, play testing and balance. But most of the features are still good to go. We'll see.

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

Hey mate, let's just say it's in hiatus. I have not had a gaming computer for several years to be able to work on it, but that will change shortly, as I've just moved house. The mod needs some overhauls, bug fixes, play testing and balance. But most of the features are still good to go. We'll see.

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

Hey mate, let's just say it's in hiatus. I have not had a gaming computer for several years to be able to work on it, but that will change shortly, as I've just moved house. The mod needs some overhauls, bug fixes, play testing and balance. But most of the features are still good to go. We'll see.

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ shadow-state

I've never played nor modded COC, so, yeah... can't help sorry.

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

Quick Progress Rep:
Progress is steady. The new ZRP is now implemented, and it's great. Still tweaking some of the features tho.

Playtesting has highlighted a number of balance issues to do with NPC weapons loadouts. This unbalances players advancement through the story line. I have been taking notes on this, and have implemented the very cool Styre AUG, a weapon I am very familar with, so I'm endeavoring to get its feel just right. Another overhaul of NPC/faction load outs will be done in the near future.

Still have a few HUD related issues to deal with, and quite an overhaul of the inventory screen, including the awesome gas mask feature in TKGP's video below.

Rock on,

Shad

Good karma+4 votes
shadow-state
shadow-state - - 127 comments @ Military Duty

Would it work with Half Life Source?

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ Stalker Rebalanced v1.2 Release Candidate

Yes, this is a stand-alone mod, it's from the talented Nolan over at FPS Bananna:
Stalker.gamebanana.com

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ Stalker Rebalanced v1.2 Release Candidate

Bomber is a Pripyat NPC whoes code is in the vanilla game, but wasn't activated for release. I've just re-activated him now, and given him this sick skin. But I like your idea, I think I will give him missions you can do for him....

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

Still alive, that's great.

Puu.sh

Check out this video, I'm looking at incorporating these features, aswell as a visor for the HUD dependent on what suit/helmet you're wearing. Plus gas mask breathing sounds, and exhausted breathing sounds, etc.

Let me know what you guys think of this....

Good karma+2 votes
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

I'm painstakingly incorporating the ZRP v1.07 R5RC.

Also, the graphical improvements of the DS2.0 CTP mod are too great for my PC, so I'm doing it all in static lighting mode now. Which dosn't make for very good screen shots unfortunately.

Good karma+2 votes
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

brief news update, I have now began the integration of Meltac's AMAZING new Dynamic Shaders v2.0 CTP. And it's looking pretty sweet so far!

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

brief news update, I have now began the integration of Meltac's AMAZING new Dynamic Shaders v2.0 CTP. And it's looking pretty sweet so far!

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

Get out of here Stalkers!

Jokes, haha, anyway here's a brief news update, I have now began the integration of Meltac's AMAZING new Dynamic Shaders v2.0 CTP. And it's looking pretty sweet so far!

You can keep up with the news on the Reb GSC thread here:
Gsc-game.com

I intend to post a detailed progress report and new screen shots over the coming days.

Good karma+3 votes
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

Hi, and thanks for your comment. I've deleted your temp guest post now that you're registered. So welcome to the Mod DB Stalker community.

I don't really know how to answer your questions. I would say that it's probable a combination of Hardcore Gamer & Developer balance. What I mean by this is it's not just bullet damage, quest rewards, monster and player toughness.

It's everything rebalanced, including but not limited to:
Economy, value of items sale price and buy price.
Weapon condition, deregation and state of repair.
Progression through the game, when various items and weapons are made avail to player following the intended storyline.
Complete overhaul of artefacts.
The feel and performance of all weapons, including real world calculations of damage, accuracy and muzzle velocity.
Much much more.

Hope this helps.

Shad.

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

Not true, and if you really believed that instead of trolling, you would've logged on with your real ID.

Good karma+2 votes
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

It should only disappear for a second, then the dialog box to choose your amount of sleep should open. Is this not the case?

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

No info at this time.

Happy memorial for April 26th.

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

Hi,

I agree with your comments. THis mopd is not dead. Lack of updates means that back ground work is going on to balance many aspects of the gameplay.

Regards.

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ Stalker Rebalanced v1.2

Depending on how long you sleep for, you may wake up hungry, but you will always wake with fully rejuvenated endurance (energy).

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

No **** indeed, lol. Take a look at the comments of this screen shot, where I explain the hunger/endurance system employed in Reb:

Moddb.com

Good karma+2 votes
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

Hi, excellent questions;

Yes, stealth works perfectly. I especially love doing the Mill Case mission for Trader in the Cordon. I wait until night, take a silenced weapon and sneak around the mine field and over the back fence of the Outpost, then onto the roof of the Barracks, drop down through the man-hole, grab the case. Then sneak up the stair case, over the fence, and back out through the mine field. It's intense.

Of course, there is still the engine bug, that you don't want to load a saved game while sneaking in the shadows, or you will be magically detected. The work around for this is to save save before sneaking in, and if you get detected or killed, then you just have to do that bit again.

Sorry to disappoint, but this version is not yet released, stay tuned tho.... You can still find the old version at Stalker Files, but I wouldn't recommend it, it's rather dated now.

Cheers,

Shad

Good karma+2 votes
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

Apologises to all the Mod's followers and thank you for your anticipation. Other RL commitments have got to many team members, myself, I have recently moved address and this is the first day I've got internet back on. My whole computer is still in boxes, as is most of my house.

Don't worry, this is not vapour-ware, a release is still intended. The next patch to the current RC build will be released to the testers shortly, once I'm back up and running, etc. Then the mod should be in a ready state to be released to you.

At this time, I think that I won't be including the latest ZRP in this release. Although I am anticipating a lot of great features from it, the work required to merge it in will incur even more massive delays. It will be intended for a later release of Rebalanced instead.

Regards,

Storm Shadow
Project Lead
Team Rebalanced

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ shadow-state

You won't be disappointed with the grenades I do have though. I have Napalm, White Phos and Air-burst. The NPCs can throw them too, and soon they will be able to use their under barrel launchers aswell!

Good karma+2 votes
shadow-state
shadow-state - - 127 comments @ RC 1.2 Download

Description of the included binaries, Extended Grass Draw Distance:

xrRenderer_r2.dll
xrRenderer_r2.dll_97_tiles
xrRenderer_r2.dll_125_tiles
xrRenderer_r2.dll_vanilla_49_tiles

These binaries are from XiaNi's Increased range rendering of grass, translated by Bamah.

XiaNi's comments here:
"Range rendering grass is now limited only by the number of slots in the level.details and the amount of memory allocated for instance CDetailManager.
supports all renderers SoC 1.0004, 1.0005, 1.0006; CS 1.5.10; CoP 1.6.02. >> binary patcher libraries xrRender_R *. dll on Perl: v.0.8 >> Also see the thread render in XRay extensions especially for foreign Komrad - this thing is set up fellow KD aka KD87 with the participation of persons listed in the readme.txt. Older screenshots: Animated comparison (full-size images, high traffic )"

Bamah's comments here:
"In Stalker grass is drawn by default 49x49 square cells with the player at the center. However, the
in this box are imposed some processing engine, so that in fact it is almost a circle
with a radius of about 49.
The parameter line must specify a new range of "circle."
Warning, do not fit any number. It must:
a) be odd
b) to give 1 as the remainder of division by 4.
Example: 53,57,89,97,125 well, something. Think for yourself, these numbers dofiga.
The rest is at your own risk.
The maximum number of as yet unknown. Stalker works fine PM and 401 meter
radius of the drawing. Pick a comfortable fps on your machine."

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ RC 1.2 Download

Description of the included binaries, Large Memory Aware:

xrGame.dll
xrGame.dll_4gig_ram_132
xrGame.dll_4gig_ram_133
xrGame.dll_4gig_ram_134

These binaries are from Techno Bacon's STALKER Soup mod. He gave me permission by email to use these in Reb. His comments below:

also, have you tried using one of the extended xrgame..dll files? the 134 version gives me 3.88gig of ram to use. not 100% sure of the differences in the extended xrgame.dll files but all three support the digital zoom, new in dmx133/134, as well as containing the ‘large address aware’ header for win32/64

And from his readme:

STALKERSOUP version 1.0.9e BETA RELEASE

To achieve more ram for renderer, the xrgame.dll file in the STALKER bin folder needs
to be changed.

There are three versions provided that are known to work:

4gig_132_verified - Version of 2-29-2008, works well with some older versions.

4gig_133_verified - Version of 11-21-2010, so far the most stable (least cstack errors). RECOMMENDED

4gig_134_verified - Version of 10-26-2010, verified for Steam but still evaluating overall performance
and stability.

ALSO: Field of View switcher for ver 1.0005 xrGame.dll that gives standard FOV or 90
degree FOV while NOT disturbing the large address patch.
Remember that the collision distance was set based on the standard FOV thus you will
see through cracks and corners when against walls when in 90 FOV.

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ RC 1.2 Download

Description of the included binaries, Sound Engine:

eax.dll
OpenAL32.dll
wrap_oal.dll

These binaries are updated from the retail release, they fix/reduce some crashes related to the use of certain Sound Blaster cards. These files are from Imperial Reign's Ambient Audio Overhaul mod, which is included in Reb in full. His comments below:

Included with AAO (since original version), and also part of the SWO3 release (IIRC). Also, unless I'm mistaken, I've been the primary *push* for the mod scene adopting the new audio libraries as well. The older BF2 OAL.dll was a work-around for audio-related game crashes people were having back during the early days of WIN Vista (though no one was having issues with XP at the time - lots of technical on this, which I'll not delve into here).

Actually, the BF2 OAL32 is an older version than the one I've provided with AAO. The EAX.dll is actually nabbed from FEAR, and is the most current version of this library available on the i-nets (v4.0.0.2 IIRC)... even the eax.dll used in Doom3 and Thief eadly Shadows (both support EAX5.0HD) is an old release library.

wrap_OAL.dll is hit or miss. The library I provided is the newest I could get my hands on, and that works with SoC (not all versions will)... *but* it DOES NOT work with either CS or CoP. The changes to x-ray are looking for a specific file version, not just a named library, as some of the internal architecture of the library was changed with newer updates. Through all my testing, the only version of wrap_OAL.dll that works with x-ray 1.5 and 1.6 are the versions that were released with the game...

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ 130920. Bandit Armoury. Promo. Reb v1.2

Since my last comment, I have changed that MP5 to a PPSh-41 :), much more fitting.

Good karma+1 vote
shadow-state
shadow-state - - 127 comments @ S.T.A.L.K.E.R .Rebalanced. v1.2

The thing that makes Rebalanced great is all the little things. And I mean like all of them combined, there is so much to consider when balancing all aspects of this amazing game-play. So much testing and adjusting, finding themes to apply to all variants of certain aspects. This is why it takes so long between each release and each patch, but this will make it totally worth while.

Good karma+3 votes
shadow-state
shadow-state - - 127 comments @ 130920. Bandit Leader. Promo. Reb v1.2

yeah, like on Metalocalypse "Blood Puke, awesome title for a song!"

Good karma+2 votes