Thanks. Next release we are implementing a way to purchase ammo in certain maps for a price.
Thanks. Next release we are implementing a way to purchase ammo in certain maps for a price.
No, voxels are hard to make and very resource intensive when you have enough. We would have to make voxels for every character animation and that's a few thousand at least.
Lol it actually says "Lamb Hall" but it does actually look like "Lame" on the video in how fast it passes.
It's not done.
Still uses some assets from copyrighted games.
You just need the duke3d.grp file in your installation folder. Extract this mod to it's own folder, copy the grp file and run eduke32.
Yes the mod comes with that launcher.
It's been asked before. The reasons are what you said: legal. Also doesn't match what we're trying to do.
No. The N64 pistol was used in version 1.0 and was eventually updated to the 1911 I made.
No. And if you somehow got it to work it would probably look awful
That all depends on the eduke32 devs making it work again. Multiplayer has been non functional for a while now.
AA runs on eduke32, its own separate launcher. Extract AA in a separate folder and copy over the duke3d.grp file from your anniversary installation folder. Use eduke32.exe to launch.
That would be 300+ voxels. The game already has a lot of voxels which is taxing on the loading times. I also don't like the mix of sprites and voxels for pickups so chose to make all the pickups sprites.
Stay tuned. We actually have a big announcement very soon that will address #2.
I don't recommend it. It would look like a mess.
Yes, the boss looks a bit different. Also notice its pointy teeth. The next update will have lots of polish. I can't say anything about the release though other than when it's done though.
That's just Sang. His head looks different now in the current build 3.6.
Did you copy your duke3d.grp into your AA installation folder?
Unfortunately multiplayer in eduke32 has been broken for some time.
Thanks. Many of us who mod in eduke32 which coop/multiplayer was fixed.
All you need is the Duke3d.grp file from the installation. Copy it over to the AA folder and run eduke32.exe.
All you need is the duke3d.grp file from that install folder. Copy it over to the AA folder when you extract it.
Secret level in New Invasion.
No, that is still being sold.
You should do a clean install. Download AA 4.15, extract it to its own folder. Then copy over duke3d.grp into the folder. Then start eduke32.exe
I'm glad I was able to help.
The "upscaled" enemies are completely rebuilt. They are now a permanent addition because they have new code behaviors, animations, and features. We will not be going back to vanilla enemies.
Are you playing AA in its own folder with Duke3d.grp copied in?
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