Hi, glad you like the intros :)
Hi, glad you like the intros :)
It's taken a while but as you can see from our latest video we now have co-op in :)
Cheers for the comment, and thanks for adding us to your favourites :)
Thanks for the comment, glad you like the bouncy physics though at the moment we do have a teeny tiny, very occasional bug where sometimes the vehicle bounces so high it leaves the level, we'll need to fix that :)
Thanks for the comment its very much appreciated, glad you liked what we've done :) we'll be updating with some more news soon
thanks very much for your comment :) I'm glad you liked it
I really like the look of this, interesting idea. I especially like the main characters walk cycle :)
Thanks for your comment, glad you like it :)
I really like your death mechanic, it's an elegant idea and could lead to some really interesting game-play
Thanks for the comment, glad you like the voxels they can be a bit divisive sometimes
This is looking good, really like the new box art but my favorite bit is the mice guards
Thanks for tracking us, now that you mention it some of the the turrets thrusting up out of the ground could be seen as a little suggestive :)
I cant say it was intentional but thinking about it there's long been a sexualized part to a lot of alien designs, I'm guessing H.R Giger's work being the most famous example
Thanks glad you liked it, was a real nightmare animating the legs though :)
Thanks glad you like it, Its taken a fair while, about a year and a half since we first started work on it to get to this stage. Though only Dazza, the programmer, is working full time on this, so that time could have been reduced.
Still I think we've got a year ahead of us until we're happy enough to release, though that wont be the end of it with further patching and updates. So in all about 2+ years but that does include building all the tools etc a more off the shelf approach would be a lot quicker
Hi, I don't want to give to much away, this is a technique we'll be using very sparingly but we wanted someway to show something that didn't belong, something completely alien to a voxel world.
So hopefully when players see us use soft body dynamics in a couple of places it'll be a bit of a surprise and give them pause for thought.
Don't be sorry about that, I thought your reply was great, I rather like the name Martin & Dupont :)
Glad you liked it, I see what you mean about the explosions on the walls, we'll stick that on the list of things to look at, its quite a long list now
Thanks for the name suggestions, the Smith and Winston actually comes from name of the main protagonist in George Orwell's novel '1984', though our game doesn't quite share the same bleak vision of the future, we'll probably try to get some more references to it in there.
Thanks again for taking the time to comment and bon courage
Cheers Karl, I'm a fan of butterflies, I don't think enough games feature them but next update we’ll definitely be back to the explosions, bombs etc
This looks great, my kid would love this, diggers and dumpers being his favorite thing.....after chocolate :)
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