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I specialize in game design, creating interesting and unique concepts either from original ideas or prior gameply elements. I tend to stick towards old-school game styles and keeping visual representation consistent. There's a lot of projects I've started and left in cold-storage, mostly do to my free time being sevearly limited to work on such projects, but I usually make up for it with fast production methods.

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First Terra map complete, basicly

First Terra map complete, basicly

Orbital Contract Defense

level design completed for the first terra map, aside from some touch ups and minor details.

Shipping on...

Shipping on...

Orbital Contract Defense 2 comments

Development updates and progress thus far. Using Autokey to solve missing Numpad issue and resorting to some old editing methods...

First world progress

First world progress

Orbital Contract Defense

First two maps are nearing completion with additional models and some updated artwork.

Delays and progress

Delays and progress

Orbital Contract Defense

Well the last two months were uneventful as I've begun working a new job recently that combines late nights with travel.

Tool time

Tool time

Orbital Contract Defense

Designing a tool suite for the game and general Duke3d modding.

Redesign and Additional effects

Redesign and Additional effects

Orbital Contract Defense

Progress of recreating the first two maps is underway, the Solista Space Station and the Cargo Depot on the Planet Terra.

Restructuring Time

Restructuring Time

Orbital Contract Defense

Time to restructure. I will be making new original ART files, thus maps are going to be scrapped and outdated.

NPC dialogs and more voxels

NPC dialogs and more voxels

Orbital Contract Defense

With NPC dialog code started, and more voxel models created, progress is picking up steam.

Rebuilding art files, adding new textures

Rebuilding art files, adding new textures

Orbital Contract Defense

Using Editart to create new replacement art files, and other details regarding packaging.

Back from 'vacation'

Back from 'vacation'

Orbital Contract Defense

I took a little time off from working on this, but now I'm back to it. Also a recent change in the EDuke32 engine dev now allows for Lua scripts to be...

Blasting Enemy Ships

Blasting Enemy Ships

Orbital Contract Defense

First round of enemy aerial combat testing, and upcoming mini-boss work.

Simple Store system

Simple Store system

Orbital Contract Defense

Recoding items so their hi-values represent their purchase cost.

Vandalism and Murder, fines and punishment.

Vandalism and Murder, fines and punishment.

Orbital Contract Defense 4 comments

While a lot of objects in the game can be destroyed, some of them are considered owned and you'll be charged for damaging/destroying property. Likewise...

Flyby Highway Test

Flyby Highway Test

Orbital Contract Defense

Testing flybys of enemy ships launching new model versions of rockets.

Fire and Blast marks

Fire and Blast marks

Orbital Contract Defense

Some additional effects and sprite replacements. Featuring an original fire sprite animation.

Get aboard the voxel train...

Get aboard the voxel train...

Orbital Contract Defense

Demonstrating using a voxel model as a shell to Duke3d's subway train system.

Southern zone, Terra construction

Southern zone, Terra construction

Orbital Contract Defense

Displaying the southern flooded city features, terra's possible map total and other small changes.

Two maps near finished.

Two maps near finished.

Orbital Contract Defense

First two maps of the game are in the final phases of completion, additional map and objects...

Current state of being

Current state of being

Orbital Contract Defense

Details on whats been done, whats to do, and other such developing related stuff.

NPC progress and next tasks

NPC progress and next tasks

Black Shadow 3D

NPC movement code has some work done, planning pottery and barrel destructible containers.

Combat Progress, getting there.

Combat Progress, getting there.

Black Shadow 3D 2 comments

Updates on current progress in combat coding and graphics.

Progress thus far.

Progress thus far.

Black Shadow 3D

A list of current features completed or started as well as what is next in development.

Current status, new visions

Current status, new visions

Black Shadow 3D

Different engine, some things are now back to square one, except resources.