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scorch1
scorch1 @ swbf2 rcm 1 5

@[GT]Anakin Great mod by the way! Brilliant!

If you want, I have all the audio clip files from Delta Squad, I can send them to you if you want so you can add them to the mod if you want as currently I can only hear Sevs voice when playing. I'm talking about hordes of dialog clips from every member.

Thanks.

Reply Good karma+1 vote
scorch1
scorch1 @ swbf2 rcm 1 5

How do you uninstall if you wish to play as vanilla again and/or play another mod?

Reply Good karma+1 vote
scorch1
scorch1 @ Can Revive Troopers Mod v.1.0

Have you found a mod that allows you to spawn clone allies that follow you in campaign?

Reply Good karma+1 vote
scorch1
scorch1 @ Star Wars The Clone Wars Mod Team

This comment has been posted in a private group.

scorch1
scorch1 @ Looking for the team

I'm still around and I'd be happy to help test the mod. I was a tester for the "Clone Wars Sub Mod" and I'm still a part of the group Sigma Game Studios so I'd be happy to help test the mod.

Reply Good karma+2 votes
scorch1
scorch1 @ The new animation for the Acclamator

Do they shoot at enemies on the way down like in other mods?

Reply Good karma+2 votes
scorch1
scorch1 @ Phase 2 Clone Leadership

In the rivalling game, storm troopers stood to attention when someone of rank was near by like Vader, will the clones have this same feature when in the presence of say Yoda etc?

Reply Good karma+2 votes
scorch1
scorch1 @ Version 2.0 Update and Things to Come

I helped test this sub mod using tiny chat remember? If you need testers eventually for your new mod I'd happily help test it again!

Thanks.

Reply Good karma+1 vote
scorch1
scorch1 @ The Sith Lords Restored Content Mod (TSLRCM)

I have an issue with The Battle of Khoonda, after setting up the defenses, I went to talk to Zheron to finalise plans, after I click yes I'm certain, the game takes me outside and my character is just put there with no companions, I can move around, talk to that 1 militia guard and that women but I cannot enter any buildings or leave the area saying "I cannot leave the battle", I tried reloading my save but it didn't work.

Reply Good karma+1 vote
scorch1
scorch1 @ Old Republic at War

As you are now working on ground combat, are you going to use some of the models from Knokos mod "Dark Lord of the Sith", like the Old Republic Troopers, Revan himself for example since Knokos has gone inactive and his mod being dead?

Oh and will The Star Forge be buildable in GC?

Thanks.

Reply Good karma0 votes
scorch1
scorch1 @ Republic commandos

2

Also are you going to use the normal Clone Trooper models from SW Republic Commandos for the Clone Trooper units?

Reply Good karma+1 vote
scorch1
scorch1 @ Zulu Response

Are you going to implement the sounds from the Zulu films like Zulu and Zulu Dawn? Eg when you give the command to Fire your characters shouts FIRE! Just like in the film Zulu?

Thanks.

Reply Good karma+1 vote
scorch1
scorch1 @ (OUTDATED) Galactic Republic starfighter classes

Will every star fighter ave the hunt ability? I tend to have tons of star fighters sitting around doing nothing because of the big battles!

Reply Good karma+2 votes
scorch1
scorch1 @ Join Delta Squad

Love Republic Commando games! Great addition!

Reply Good karma+3 votes
scorch1
scorch1 @ Corellia Map - old vs. new

Lovely! Will the improved looks affect the games performance however just out of curiosity. Thanks.

Reply Good karma+1 vote
scorch1
scorch1 @ Phase 2 pilots

Its the little things that make it special! Question, do the transports fire when they land in units? You know, LAAT with its beam cannons and whatnot.

Reply Good karma+1 vote
scorch1
scorch1 @ Sith Onslaught-class Destroyer

Ah the Old Republic era is the best!

Reply Good karma+5 votes
scorch1
scorch1 @ November 2014 Update

Mod resurrected!

Reply Good karma+2 votes
scorch1
scorch1 @ Stuff

Thats what I thought on first appearance ^_^

Reply Good karma+2 votes
scorch1
scorch1 @ The Reckoning: Dark Lord of the Sith

A feature request, can you allow players to build a new structure, The Battle Circle, only on Dxun, just like KOTOR2, and perhaps its bonus could be all Mandalorian Infantry gain a 10% damage bonus?

Cheers.

Reply Good karma+1 vote
scorch1
scorch1 @ ISD...Dark Lord of the Sith

While that would be great and many people believe this to be true, the chances are it will never happen, both Knokos and Geroenimo have their own different viewpoints on what makes a mod brilliant and I'm afraid there is also too much water under the bridge, too many personal issues with each other, to me, they are two totally different people with different norms and values, and they are not compatible. For example, you would of thought all the rich people in the world would all pool together and create an extremely massive, successful corporation but it will never happen, as people like to do there own thing and be in control, the risks would be lower to all sides as well.

Reply Good karma+1 vote
scorch1
scorch1 @ Old Republic at War

Hey Geroenimo, any chance of an upgraded version of the Paladin Destroyer in the next update?

Reply Good karma+1 vote
scorch1
scorch1 @ Newest Models

WOW. IDENTICAL KOTOR models. You sir, are win.

Reply Good karma+2 votes
scorch1
scorch1 @ The Reckoning: Dark Lord of the Sith

Hey Knokos, I have a request about one aspect of the campaigns, when there is a character hologram talking with the speech/audio playing, can you change the original game text subtitles so it matches what the new voice is saying? Since some people (like myself) have got crap hearing and have trouble trying to keep up/hear what the audio says, its possible since the mod Thrawns Revenge does it.

Cheers.

Reply Good karma+7 votes
scorch1
scorch1 @ Old Republic at War

Thank you Geroenimo.

Reply Good karma+2 votes
scorch1
scorch1 @ Dark Lord of the Sith

Are there going to be HK-52's as well?

Reply Good karma+2 votes
scorch1
scorch1 @ Old Republic at War

Hey Geroenimo, any plans on creating your own Star Forge for ORAW at all? Just curious.

Cheers.

Reply Good karma+2 votes
scorch1
scorch1 @ DarthMod Napoleon

Well, the only thing I can think of is I opened the NTW mod launcher first then Steam but Ii corrected it and howitzers for me are bad as well, I use Carcass shot and Quicklime and again, they miss and hardly kill any men. I'm gonna try to uninstall Darth Mod then reinstall.

Reply Good karma+1 vote
scorch1
scorch1 @ DarthMod Napoleon

I have also conducted multiple tests and it seems, for me, that the artillery misses 90% of the time, pretty much making them useless, and in addition, every time I turn off NTW and turn it back on, all my game options and graphic options keeps resetting for some reason.

Reply Good karma+1 vote
scorch1
scorch1 @ DarthMod Napoleon

For some reason this mod makes the artillery more WORSE, I had 6 artillery units and I ordered all to fire on 1 regiment of infantry, I also used the barrage ability on all of them, and when the my artillery barrage ability was finished, the regiment had only lost 10 men...and this mod seems to have stopped the camera shaking when you look closely at your artillery units which is a shame, and even canister shot is somewhat worthless as well.

Reply Good karma+1 vote
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