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@[GT]Anakin Great mod by the way! Brilliant!
If you want, I have all the audio clip files from Delta Squad, I can send them to you if you want so you can add them to the mod if you want as currently I can only hear Sevs voice when playing. I'm talking about hordes of dialog clips from every member.
How do you uninstall if you wish to play as vanilla again and/or play another mod?
Have you found a mod that allows you to spawn clone allies that follow you in campaign?
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I'm still around and I'd be happy to help test the mod. I was a tester for the "Clone Wars Sub Mod" and I'm still a part of the group Sigma Game Studios so I'd be happy to help test the mod.
Do they shoot at enemies on the way down like in other mods?
In the rivalling game, storm troopers stood to attention when someone of rank was near by like Vader, will the clones have this same feature when in the presence of say Yoda etc?
I helped test this sub mod using tiny chat remember? If you need testers eventually for your new mod I'd happily help test it again!
I have an issue with The Battle of Khoonda, after setting up the defenses, I went to talk to Zheron to finalise plans, after I click yes I'm certain, the game takes me outside and my character is just put there with no companions, I can move around, talk to that 1 militia guard and that women but I cannot enter any buildings or leave the area saying "I cannot leave the battle", I tried reloading my save but it didn't work.
As you are now working on ground combat, are you going to use some of the models from Knokos mod "Dark Lord of the Sith", like the Old Republic Troopers, Revan himself for example since Knokos has gone inactive and his mod being dead?
Oh and will The Star Forge be buildable in GC?
Also are you going to use the normal Clone Trooper models from SW Republic Commandos for the Clone Trooper units?
Are you going to implement the sounds from the Zulu films like Zulu and Zulu Dawn? Eg when you give the command to Fire your characters shouts FIRE! Just like in the film Zulu?
Will every star fighter ave the hunt ability? I tend to have tons of star fighters sitting around doing nothing because of the big battles!
Love Republic Commando games! Great addition!
Lovely! Will the improved looks affect the games performance however just out of curiosity. Thanks.
Its the little things that make it special! Question, do the transports fire when they land in units? You know, LAAT with its beam cannons and whatnot.
Ah the Old Republic era is the best!
Thats what I thought on first appearance ^_^
A feature request, can you allow players to build a new structure, The Battle Circle, only on Dxun, just like KOTOR2, and perhaps its bonus could be all Mandalorian Infantry gain a 10% damage bonus?
While that would be great and many people believe this to be true, the chances are it will never happen, both Knokos and Geroenimo have their own different viewpoints on what makes a mod brilliant and I'm afraid there is also too much water under the bridge, too many personal issues with each other, to me, they are two totally different people with different norms and values, and they are not compatible. For example, you would of thought all the rich people in the world would all pool together and create an extremely massive, successful corporation but it will never happen, as people like to do there own thing and be in control, the risks would be lower to all sides as well.
Hey Geroenimo, any chance of an upgraded version of the Paladin Destroyer in the next update?
WOW. IDENTICAL KOTOR models. You sir, are win.
Hey Knokos, I have a request about one aspect of the campaigns, when there is a character hologram talking with the speech/audio playing, can you change the original game text subtitles so it matches what the new voice is saying? Since some people (like myself) have got crap hearing and have trouble trying to keep up/hear what the audio says, its possible since the mod Thrawns Revenge does it.
Thank you Geroenimo.
Are there going to be HK-52's as well?
Hey Geroenimo, any plans on creating your own Star Forge for ORAW at all? Just curious.
Well, the only thing I can think of is I opened the NTW mod launcher first then Steam but Ii corrected it and howitzers for me are bad as well, I use Carcass shot and Quicklime and again, they miss and hardly kill any men. I'm gonna try to uninstall Darth Mod then reinstall.
I have also conducted multiple tests and it seems, for me, that the artillery misses 90% of the time, pretty much making them useless, and in addition, every time I turn off NTW and turn it back on, all my game options and graphic options keeps resetting for some reason.
For some reason this mod makes the artillery more WORSE, I had 6 artillery units and I ordered all to fire on 1 regiment of infantry, I also used the barrage ability on all of them, and when the my artillery barrage ability was finished, the regiment had only lost 10 men...and this mod seems to have stopped the camera shaking when you look closely at your artillery units which is a shame, and even canister shot is somewhat worthless as well.