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In BLOOD OF THE WEREWOLF, you take on the character of Selena, a werewolf whose husband has been murdered and child kidnapped. You will journey through fifteen levels of white knuckle platforming, fighting the most classic of monsters, and a few new creations, all in the name of vengeance. Taking the best of the classic games, BLOOD OF THE WEREWOLF will transport you to that time long lost, when good guys wore red hats and bad guys were fat lizards with a thing for princesses. With BLOOD OF THE WEREWOLF, Scientifically Proven is bringing those feelings of exhaustion and accomplishment, with a little bit of something new. Our game will test your limits. It will make you want to throw the controller through your TV. It will raise your blood pressure. Most of all, it will challenge you like you haven’t been challenged since the golden age of games.

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Scientifically Proven
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Description

Scientifically Proven Entertainment is a first party approved console publisher and developer, headquartered in the Metro Detroit area of Michigan. Founded in 2009 by talent from, among other companies, Activision and Electronic Arts, Ubisoft, and THQ.

Principals
Nathaniel (Than) McClure, CEO & Executive Producer
• Projects : Call of Duty 1, 1.5, 2, 3, 4, Real Heroes: Firefighter
• Past Roles: Sprinter, Floor Lead, Project Lead, Production Coordinator, Associate Producer, Producer, Executive Producer, CEO
• Industry Experience: Credited in over 20+ first party approved titles spread over 60+ worldwide SKU’s

Chris Kagel, Creative Director
• Projects: Splinter Cell, Silent Hill, Lord of the Rings, Transformers
• Past Roles: Designer, Lead Designer, Creative Director
• Industry Experience: 16 year creative veteran, credited in over 10+ first party approved titles spread over 20+ worldwide SKU’s

Derek Faraci, Quality Assurance Director
• Projects: Spider-Man, Tony Hawk, Guitar Hero
• Past Roles: Tester, Database Manager, Floor Lead, Project Lead
• Industry Experience: Credited in over 20+ first party approved titles spread over 60+ worldwide SKU’s

Jason Miller, Lead Designer
• Projects: The Saboteur, EverQuest
• Past Roles: Quest Designer and Level Designer
• Industry Experience: Credited in over 6+ first party approved titles spread over 12+ worldwide SKU’s

SPE hosts a wide array of designers, programmers, artists, and producers with decades of pooled experience and an impressive resume of hit games and awards under their belts.

Currently In Development:
Blood of the Werewolf (PC, Wii U, XBLA, PSN) (Summer 2013)
White knuckle platformer featuring classic movie monsters.
Get Off My Lawn (PC, Wii U) (Winter 2014)
Tower defense play as an old man trying to keep the rascally trouble making neighborhood kids off of your lawn throughout the year by utilizing a multitude of seasonal lawn ornaments.
Real Heroes: Firefighter 2 (PC, Wii U, XBLA, PSN) (Fall 2014)