The dual wielded rifles look the same as the old rifle. The new single wield one looks different to the dual wielded ones.
The dual wielded rifles look the same as the old rifle. The new single wield one looks different to the dual wielded ones.
I wasn't saying it's bad or lazily done. It's nowhere near as rushed and barebones as v19 felt in comparison to v18, but there's just not a whole lot more going for it than it already had.
Well that was fairly disappointing for the most part. This didn't live up to the hype and nor did it innovate from the previous versions enough for me to like it more. While I do appreciate classic mode and dual wielding, the rest of it seems to just be the same with some minor visual differences. I also don't seem to remember UV being quite so easy to play and nor do I appreciate the fact it forces me to listen to the metal soundtrack when I'd prefer to listen to the Roland midis.
You may as well paint a wall brown and watch it dry
I don't really believe you can overhaul the soundtrack.
A little idea for the next release of Brutal Doom:
A finisher on either of the zombies where you grab him by his head, rip out his intestines, while he's still screaming, wrap his intestines around his neck like a noose then hold it up so he's being hanged then his whole head just pops off in a fountain of blood and gore.
You should be able to do a finisher where you grab him by his head, rip out his intestines, while he's still screaming, wrap his intestines around his neck like a noose then hold it up so he's being hanged then his whole head just pops off in a fountain of blood and gore.
If it's still bleeding, you haven't shot it enough.
What does this fix? Does it fix the crashes and various glitches like being stuck on the surface of that water bit?
I do hope this isn't another Half Life 3 case. It's been 2 months since it was due to come out.
That sound is the Quake 3 Doomguy jump sound. The next closest you could get is maybe the Quake guy sound, or the Quake 3 Ranger sound, which is much less annoying.
Did you even take balance into consideration? Good for a laugh because I laughed my *** off at the start when a billion Zombiemen just bounced into existence but I'd say it's not exactly a brilliant mod. Maybe if you had 10x more ammo and they did like 50% of their normal damage, then yes, maybe I'd consider this as an actual mod, but since it doesn't, no.
Actually there are infinite decimal numbers between any numbers.
For some reason 4 of the .wads won't work because they complain about "noreload rifle is not a weapon" or something and the 2 .wads that do work have this GIGANTIC hud that covers the entire screen so I can't see anything. Please fix this.
It won't work with Zandronum, yet it works with Skulltag. Release a hotfix please.
This is absolutely BRILLIANT! I always wondered what Quake 2 would look like in ID Tech 4
This sounds like the Tanks minigame on Wii Play, only better.
No. But you can download ports for Quake 2 with HR packs. A good one is KMQuake2
Definitely downloading. The original game doesn't like my sound card so it makes it all crackly.
@laggy12
The best mod for Doom is Skulltag. It has support for basically all mods that are designed for Doom unless you've specifically designed a mod for a different port.
Any who, very good mod. Way better than the original engine. Not that the original was a bad one anyway, it's just it doesn't like my RAM or sound card.
@George98_stefan
Not actually specifically for Nvidia cards. The whole engine has a 3D system that works on both Nvidia and ATI cards.
@MadManNorway
That's because it's actually in metres /sec
Plus TrackMania cars go INSANELY fast and this one is on a turbo. You should try the demo, TM Nations Forever
@InStars How did they start developing this game back in the days of Duke 3D when the graphics engine is the Doom 3 Engine which was released in 2004-2005?
if it works and i get the dsiplayer i might get this one too
looks awesome, might download when i get the dsiplayer card
SavageCorona
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