I just hope that you guys remove infiltration for normal units and leave it at only 1 unit per faction that is Tier 3 or above.
I just hope that you guys remove infiltration for normal units and leave it at only 1 unit per faction that is Tier 3 or above.
Ok just to make things clear i solved it buy copying the content of the installed 4.3 demo files to my witch king folder.
Thanks the modding team for making one of the most enjoyable mods.
Ok so after installing the game and the updates for the game "both 1.06 and 2.01" i try to install the mod from EdainMod4.3.exe but every time it tries to make a new folder on my game dirctory named Rise of the witch king which isn't the folder i installed the game or the expansion into.
Don't know if it's a mistake from my part or what.
3 was utter ****.
the campaign is the worst one yet.
Thanx for the answer
I wish for a torrent version.
Would make downloading this much easier
Sounds like bad luck to me.
Playing this mod now for over a year and zero problems.
Running from an normal HD and an SSD with both a 670 and now a 970 with no problem at all.
Also the game seems more stable now.
Really nice job.
I just wanna be sure..
Was there an update to graphics...things like the plasma turrets for the IG effects or something?
I see that they got an upgrade.
Also Lord_Cylarne welcome back.
What game are you working on now Like is it an RTS or what?
mod support will be very very limited.
just like total war warhammer.
and yah no sync kills an terminators that can back flip.
Why don't you have a 3d porn gif as your avatar?
Even at T5 you need to build the cabal citadel which means that in time of getting this thing out you'd be dead of old age.
Cabal citadel the worst building you can think of building because it takes ages and ages to build with nothing you can do to speed things up.
And the ******* sound of that thing.
So with this mod now if i make the steps to activate the campaign how balanced the strongholds will be?
i'm only asking because in TW the strongholds sometimes becomes super hard "sisters of battle and Tau".
Will i be spammed with tons of uber units from the get go?
I know it's not supported yet i'm just asking if it's doable.
It was with the Tyranid team.
A question about the campaign as IG.
Trying to take out the sisters of battle stronghold they start spamming me with inquestion forces that i have no hope of wining because i didn't capture the relic.
My tanks can't take the onslaught of 2 land raiders and tons and tons of heavy units.
How to solve this?
I really wish that You would reconsider making available the new version.
This is an amazing mod and it breath so much life into Soulstorm.
But it's your Mod after all and you know what's bet for it.
Thanx any way for the amazing work.
It is a known fact that necrons as AI will cause this.
And very good news.
Hope you guys know how much we love this mod and the amazing effort by the team.
but they don't steam role any one.
and if dark eldars or eldars or tau or any other race can be effective against SM if played right "before" why not IDH?
And why is that their economy is OP?
It takes too long to take of compared to any one else with traditional economy.
Or is there is a trick to it beside mass workers?
Do you mean that there is a faction that should supposed to play against demons only?
That doesn't sound fun.
I say buff IDH because as it stands now they aren't that good.
So i've this annoying problem not with how the game runs but how it plays.
Every time on a large map i team up with an AI against other AI my ally gets destroyed and some times very very early.
If i have time or resources i can send units to defend him but if i don't he gets killed very fast.
i play on hard and some times normal.
MP gives us sync error every time we add a necron as an AI.
Don't know what's causing this and we actually play on very small amount of victory condition.
So don't know if any one had this before
But every time i chose the sisters of battle for online play i get sync error.
S a noob question here.
when last i played SM with the new doctrines i couldn't activate except maybe ultra marines and legion of the damned and something else.
Every thing else was grayed out.
Beside them was WIP so these doctrines are in game or you guys still working on them.
BTW thanks for the amazing work....
This is a must have game for any 40k fan.
And this mod is the thing that makes it a must.
This is a worthy investment and you will get alot "and i mean alot" of value from this mod.
This and the fact the going up a tier takes much more time now....before that i could play 2 or 3 matches per session now it's only one due to how expensive and slow Teiring uo had become.
Ok figured it in the option.ini
Thank you modding team for such an amazing mod.
sataricon
halo joined
This member has provided no bio about themself...