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SanttuPesonen
SanttuPesonen @ Elementalism

I sort of want this to be out already, but at the same time, crafting something as visually impressive as this takes an understandably long time.

Reply Good karma+1 vote
SanttuPesonen
SanttuPesonen @ Phobos - Episode 1 v.1.0

OMIGOSH YISS.

Reply Good karma+4 votes
SanttuPesonen
SanttuPesonen @ WASTELAND

Ooh, now THIS is looking sweet! I'll keep an eye peeled. c:

Reply Good karma+3 votes
SanttuPesonen
SanttuPesonen @ Total Chaos has launched!

Sweet! Congratulations on the release, even though it's still a few hours until then. :D

Reply Good karma+2 votes
SanttuPesonen
SanttuPesonen @ PC Gamers

Howdy!

Reply Good karma+3 votes
SanttuPesonen
SanttuPesonen @ Deliverance 2600

If you're running the mod in GZDoom, your renderer should be in Hardware mode by default. You can check it (and change it if necessary) by going to either "Set video mode" or "Change rendering output" in the options menu, depending on your version of the engine. Same method applies for Zandronum.

As for ZDoom and QZDoom, they have no other renderers other than the software one, so unless you run the mod in either GZDoom or Zandronum in Hardware rendering mode, that message will keep popping up.

Reply Good karma+2 votes
SanttuPesonen
SanttuPesonen @ Players Choice - Mod of the Year 2017

*sigh of disappointment*

Reply Good karma+4 votes
SanttuPesonen
SanttuPesonen @ Doom 3: Phobos

No kidding! Thing's been in development for something like 8 years, which is long enough as it is if you ask me. Hopefully we'll get to lay our hands on it come next year, if my suspicions are correct.

Reply Good karma+2 votes
SanttuPesonen
SanttuPesonen @ Deliverance 2600

Not unless you stay tuned for v1.1 which will introduce a new difficulty level that removes health pickups and powerups. :P

Reply Good karma+1 vote
SanttuPesonen
SanttuPesonen @ Total Chaos Open Alpha 2

Wait, there's gonna be a stand-alone version of this? Because if so, that's cool as heck.

Reply Good karma+1 vote
SanttuPesonen
SanttuPesonen @ Deliverance 2600 Beta 0.9

Much appreciated! Looking forward to finally getting the finished product out there. c:

Reply Good karma+1 vote
SanttuPesonen
SanttuPesonen @ Deliverance 2600 Beta 0.9

Not likely at this point, unfortunately. The full mod with everything fixed is coming out in two days anyway.

Reply Good karma+2 votes
SanttuPesonen
SanttuPesonen @ Deliverance 2600 Beta 0.9

Also, I actually just looked into the Level 4 doors and it turns out I forgot to make them work. My bad. :P

Reply Good karma+2 votes
SanttuPesonen
SanttuPesonen @ Deliverance 2600 Beta 0.9

Yes, I did in fact speed up the main weapon ever so slightly. You're welcome. cx

Well, the thing is I've always had a fairly simplistic style when it comes to mapping. I do understand where you're coming from, though. If nothing else, I might make the lighting a little less dull at the very least.

That's the Level 3 keycard you picked up - the Level 4 one is red.

Finally, there is in fact one small section with vertical platforming in the Level 3 area. There's also another area with a constantly moving platform which I'm thinking I'll turn into a second platforming section.

Much appreciated! :)

Reply Good karma+1 vote
SanttuPesonen
SanttuPesonen @ Total Chaos Open Alpha 2

A lot of (G)ZDoom mods require the latest dev build of their respective source port to work at all lately. Shame in all honesty. I can't even play GZDoom 2.2 without it crashing upon startup. ;_;

Reply Good karma+3 votes
SanttuPesonen
SanttuPesonen @ Mod Alpha Release date pushed back a week

A whopping gigabyte?! I think you've set a world record of some sort!

Well, I believe Dropbox would be the most viable option, since it gives you 2GB of storage space right off the bat. If I'm not mistaken, though, ModDB itself allows fairly big files as well.

Reply Good karma+2 votes
SanttuPesonen
SanttuPesonen @ New build: Alpha 0.6!

If you're referring to the sound I think you are, that would be a part of the music, so it's not a bug. You're not the first one to address that, though. I might just redo the track eventually, or do some edits to it at the very least.

Reply Good karma+1 vote
SanttuPesonen
SanttuPesonen @ Doom: UE4

No problem. At the end of the day, it's entirely up to you whether the project will succeed or fail. Despite what I said, I hope for your own sake that you manage to stay motivated nevertheless.

Reply Good karma+1 vote
SanttuPesonen
SanttuPesonen @ Doom: UE4

Another DOOM remake project, eh? I would be interested if I didn't have the uneasy feeling that this will go nowhere fast like the other ones...

Reply Good karma+1 vote
SanttuPesonen
SanttuPesonen @ Steelborn (Cyber Utopia Remastered)

Digging the art style.

Reply Good karma+2 votes
SanttuPesonen
SanttuPesonen @ Dark Flame

Anytime. :)

On a side note, if you're looking for a music composer, I'd be happy to help. You can find a link to my webspace on my profile, I've got a portfolio of my prior musical works over there.

Reply Good karma+1 vote
SanttuPesonen
SanttuPesonen @ Dark Flame

Loving the aesthetics going on here.

Reply Good karma+2 votes
SanttuPesonen
SanttuPesonen @ What mods do you mostly play?

Maps and map sets. And the occasional odd gameplay mod.

Reply Good karma+1 vote
SanttuPesonen
SanttuPesonen @ S.T.A.R. 1088

Love the aesthetics here. Can't wait to try this one out!

Reply Good karma+1 vote
SanttuPesonen
SanttuPesonen @ Deliverance 2600

Thanks for the kind words! They mean a lot to me. :D

I'm hoping to make the mod so that it'd take at least 1.5 hours or so to complete 100%. For non-completionists, I'm aiming at a solid hour of gameplay.

Reply Good karma+3 votes
SanttuPesonen
SanttuPesonen @ Mars City Security

Lookin' good! I really hope this mod hits big, since D3 multiplayer has been dead as all hell lately.

Reply Good karma+2 votes
SanttuPesonen
SanttuPesonen @ Fury

Keep looking. Gotta be somewhere.

Reply Good karma-1 votes
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