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Comment History  (0 - 30 of 57)
SanttuPesonen
SanttuPesonen - - 57 comments @ Deliverance 2600 v1.32

Ironic of you to have the balls to call your own criticism in your previous comment constructive when it's nothing but bashing and insults. And telling me that I should be ashamed to "have this abomination uploaded on the internet". If THAT is your idea of constructive criticism, I genuinely implore you to look up the definition of the word.

As for the insinuation that my mapping hasn't improved and never will, allow me to refer you to two of my latest projects (albeit with the other still being WIP):
Doomworld.com
Doomworld.com

Also, I ******* ADMITTED myself that the mod is flawed in hindsight. Would I have done so if I was well and truly butthurt?

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Vandomizer

Thanks! c:

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Deliverance 2600 v1.32

Sure, the mod is flawed in hindsight, but I'm not ashamed at all to have released it. It's a showcase of what I was capable of at the time if nothing else. If anything, I'm ashamed on your behalf for failing to provide the slightest hint of constructive or usable critique.

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Vandomizer

Freedoom compatibility isn't planned at the moment, but I'll consider it.

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Always Sometimes Nightmares v1.0

Okay, yeah, chances are you'll need a later version of GZDoom. I did all of my testing in 4.5.0 and everything was functional there. Problem is, now I'm debating whether I should refactor the code to make the thing *actually* playable on 4.3.0 or just bump the minimum GZDoom version requirement to 4.5.0. Not that it'd be much effort to do the former, given the mod's size.

Good karma+2 votes
SanttuPesonen
SanttuPesonen - - 57 comments @ Vandomizer

The reason it doesn't work in Zandronum is because the mod is implemented in ZScript rather than DECORATE, and Zandronum has no ZScript support whatsoever. The readme specifically states that the mod requires GZDoom 4.3.0+. I figured that'd be a strong enough hint that it's extremely unlikely to work in anything else. If anyone wants to attempt porting this to Zandronum, I'm not going to stop them, but from where I'm personally standing, I have no interest in making a version of Vandomizer for an inferior source port with horrendously outdated DECORATE support.

As for compatibility issues with monster packs and other mods, those are an unfortunate side effect of the way the mod handles the replacement stuff, and I'm sadly not planning to "fix" that either.

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Doom 2000

Reported for distributing commercial content.

Good karma0 votes
SanttuPesonen
SanttuPesonen - - 57 comments @ Vandomizer v1.0.1

Wow, I'm amazed I never thought of that myself. Thanks for looking into it, I'll implement the fix ASAP. c:

Good karma+3 votes
SanttuPesonen
SanttuPesonen - - 57 comments @ Preview of the Earth Episode

Can't wait to wander through these stunning locales!

Good karma+2 votes
SanttuPesonen
SanttuPesonen - - 57 comments @ This is what hell truly is.

A completely fair and balanced gameplay experience! /s

Still more balanced than Brutal Doom.

Good karma+2 votes
SanttuPesonen
SanttuPesonen - - 57 comments @ Brutal Vanilla Doom

This can only be better than BD itself. Keeping an eye peeled!

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Unreal PSX Rework - Rise Of Jrath

You can disregard that comment. I was able to get it running by installing the OldUnreal patch.

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Unreal

Can concur. I've been pining for something at least emulating the style of OG Unreal for years, but alas, it seems it's a pipe dream. Shame as well because Unreal is one of my all-time favorite games, and it deserves more love than it gets.

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Unreal PSX Rework - Rise Of Jrath

Quick question: how are you running UnrealEd? Do you have it set up on Windows 10 or are you using it through a VM running an older OS? Asking because I REALLY want to give Unreal modding a spin but trying to set UnrealEd up on Win10 is proving to be quite a pain.

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Vandomizer v1.0

Key locations could theoretically be randomized as well, but that sort of implementation brings with it a new layer of possible softlocks I'd need to look out for. It would involve numerous checks to see if a key spawns in a place where you can't even get (e.g. behind the respective door you need the key for), and the code would get very complex.

As for "soldiers jumping out of soldiers", that's probably a compatibility problem with the other mod you're using, as I didn't implement such a feature into Vandomizer.

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Satanic Gameshow Deluxe v1.3

Not sure if that's a compliment, but I'll take it as one. :P

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Satanic Gameshow Deluxe Beta v0.9

Glad you're enjoying it. c:

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Satanic Gameshow Deluxe

There's no exact release date as of yet.

Good karma+2 votes
SanttuPesonen
SanttuPesonen - - 57 comments @ Satanic Gameshow Deluxe

Trust me, it will. With enough luck, I'll have a beta build ready to go by the end of the month.

Good karma+4 votes
SanttuPesonen
SanttuPesonen - - 57 comments @ Deliverance 2600

Not likely, at least in the case of the main map. If I was to add new textures and varying light sources, they'd be in an "expansion pack", which is an idea I've been entertaining lately.

Good karma+2 votes
SanttuPesonen
SanttuPesonen - - 57 comments @ Deliverance 2600

I have no plans to make this compatible with any other mods. Sorry.

Good karma+2 votes
SanttuPesonen
SanttuPesonen - - 57 comments @ Doom RTX On

Gotta hand it to you, at least you're persistent.

Good karma+3 votes
SanttuPesonen
SanttuPesonen - - 57 comments @ Hypertension: Harmony of Darkness

Soooooo is this still being worked on?

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Deliverance 2600 v1.31

There is a door number 3, it's just in the area behind the Level 2 door.

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ Elementalism

I sort of want this to be out already, but at the same time, crafting something as visually impressive as this takes an understandably long time.

Good karma+1 vote
SanttuPesonen
SanttuPesonen - - 57 comments @ WASTELAND

Ooh, now THIS is looking sweet! I'll keep an eye peeled. c:

Good karma+3 votes
SanttuPesonen
SanttuPesonen - - 57 comments @ Total Chaos has launched!

Sweet! Congratulations on the release, even though it's still a few hours until then. :D

Good karma+2 votes
SanttuPesonen
SanttuPesonen - - 57 comments @ PC Gamers

Howdy!

Good karma+3 votes