Geez, it's been a while, hasn't it?
Anyhow, I just wanted to talk about some future plans regarding Deliverance 2600, my love-child over the past three years or so. July 8th - which is either today or tomorrow depending on the time zone you're on - marks the release of v1.3 of the mod. I released a teaser trailer for the upcoming build a while back. You can watch said teaser either here or here, and the new features are detailed therein.
Now, when I started working on D2600 three years ago, I initially intended for it to be drastically bigger than what the final product ended up being. Features were planned but eventually scrapped - for better or worse - and the mod's nature was intended to be much closer to a "true" FPS Metroidvania experience. I dare say my original vision for the mod was downright overambitious.
I once toyed around with the idea of making an expansion pack for D2600 that would expand upon it and, in a sense, make up for what the original mod lacks. In fact, I even started working on one but scrapped the idea not long afterwards. Now, however, I have newfound inspiration, and so I'd like to semi-announce the as-of-yet-untitled Deliverance 2600 Expansion Pack!
I haven't gotten any substantial work done on the expansion pack yet - it's quite literally in its beginning stages - but what I can say for the time being is that it'll feature new enemies and weapons, as well as a new campaign (obviously) with a multi-map hub. The powerup system will also be reworked in order to bring the experience closer to how a FPS Metroidvania would play.
Also, it's going to be stand-alone, meaning that the original mod won't be required in order to play the expansion pack.
- Santtu Pesonen
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