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I am the active leader of the Flaming Ice team that is currently devolving Halo solitude, a total conversion quake mod. I am a modeler, mainly un-organic stuff such as weapons, props and vechiles; But I am still practicing my organic modeling. I also recently started mapping for Quake and Half-life and soon Quake 3. Tools of the trade I use ; 3ds max 8 Photoshop cs 3 Arkage Worldcraft/Hammer

Comment History  (0 - 30 of 690)
Samuk
Samuk - - 690 comments @ Ark_

it was me.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Ark_

<3 Yeah.

Good karma+2 votes
Samuk
Samuk - - 690 comments @ Menu

It changes between a few of the concepts. Seeing as the menu is done with all code, bar the changing background image. I didn't think it looked that bad.

Shame you think it's horrible.

Good karma+3 votes
Samuk
Samuk - - 690 comments @ Solitude: Update #40

Sorry lads. Announcements on it's way.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Solitude: Update #40

Well the sniper's a 2 hit body shot kill weapon, and 1 hit headshot weapon.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Solitude

The game will be open-sourced once we release. Do what you want with it when it's open-sourced :)

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Solitude: Update #39

That is because you played a leaked version, that represents nothing. If you want to download files that are a year old, and which were stolen from us. Fine.

Don't complain about them to us.

Good karma0 votes
Samuk
Samuk - - 690 comments @ NS2 Alpha Released!

19.99 for a full multiplayer game, with long term developer support?

Good karma+4 votes
Samuk
Samuk - - 690 comments @ First round of concepts!

Looking great as ever dave.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Klammy

Just seen the latest Bullet video, looking great pal!

Good karma+2 votes
Samuk
Samuk - - 690 comments @ VGF

I'd like to speak to you soon :)

Good karma+2 votes
Samuk
Samuk - - 690 comments @ Solitude: Update #39

No.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ ultra super cool box bus with no wheels

Many reasons, but most probables so it VIS's, and has perfect collision.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ MadraĆ­ (Dogs)

Who's a cute dog, who's a cute dog. Arkage's is a cute dog.

Oh yeah, nice picture too.

Good karma+3 votes
Samuk
Samuk - - 690 comments @ Winchester Wadsworth 900

Great work, loving the texture to.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Revolution: Genesis

Looking good :)

Hope to see some impressive stuff.

Good karma+2 votes
Samuk
Samuk - - 690 comments @ Solitude

Half life.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Screenshots

Well, thanks for your feedback. However, the main reason we picked Quake was because of it's portability, and availability on systems like the psp. I must stress, this is a very early WIP; the final version will be cluttered with mining equipment and debris.

Secondly, Dark places is a jewel of an engine. Which I personally think with good enough of a team, could match now-a-days standard games.

Alien Arena
Icculus.org
Offload1.icculus.org:9090
/softshadow_moddb.jpg

Jimis Project from Inside3D
Koti.mbnet.fi
Koti.mbnet.fi

Why are those maps far smoother?

We're using the same content for both the PSP and PC build. You can't expect maps like those on the PSP.

Forums.inside3d.com

A topic which might as well be called Quake vs Quake2. The engine is by no means the issue, the platform is the issue.

Good karma+2 votes
Samuk
Samuk - - 690 comments @ Solitude

Thanks for the feedback!

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Screenshots

Indiedb.com

Standing in the same place, just looking the otherside.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Screenshots

Yeah, this is the basics so far. Coloured lighting, with the props we've got planned will brighten the place up.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Tetra Torso Textured

Well, I'd honestly recommend to paint straight onto a 256x256, as it's far greater to work with the pixels your going to use. After all, what's the point of painting details that you won't see in the final.

I'd also recommended to use more UV space on the body; great start none the less.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Primepsp

Very? Urgh.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Modular Combat v2.0.0

So, it isn't enough that these guys are making this in there own time, for free?

Good karma+3 votes
Samuk
Samuk - - 690 comments @ New HUD

It doesn't look it. I mean it' going over the Timer, and score counter.

Good karma+2 votes
Samuk
Samuk - - 690 comments @ Pre-Release Update

Yeah, he once had our Assault rifle. Now he holds the weapon he actually has.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Pre-Release Update

Tasty looking spartan ;) Good luck with the release mate.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ GraviNULL: New release plans and footage

Oh, I'm sure I've seen that name before. Arkage. Ahh well congrats mate. I'm sure you'll do some fantastic stuff! You Irish ... ;)

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Update 10- Final weapons and new maps

It's not the ram that can't handle it. It's the GPU/CPU.

Good karma+1 vote
Samuk
Samuk - - 690 comments @ Update 10- Final weapons and new maps

Holly shite.

Do you have any idea how the hardware of the PSP work? Ram isn't the only thing you need to worry about. Rendering the Mesh is far harder on the processor, and GPU then it is on the ram. Instead of claiming you know how it will hurt the hardware, listen to others about the hardware.

Oh yeah, A QMDL could handle a 10000000000000000 poly model. And sure as hell the PSP couldn't handle a 10000000 poly mesh. The processor simply couldn't take it.

Stop acting smart and listen to others.

Good karma+1 vote