it doesn't matter if your game crash when you try to go to any cop map locations
it doesn't matter if your game crash when you try to go to any cop map locations
and surprise reinstall didn't fix it, did you go to jupiter with no problems?
umm i did that, i literally removed everything in settings
the bug fixes patch had some interesting files but didn't solve the problem
i've noticed a bug fixes patch in the download page, i'm not sure i had installed it or not
well now the log is different:
-FLUSH-
* Log file has been saved successfully!
DRX DA: Dynamic anomaly field zone_mine_gravitational_weak spawned at jup_a9
DRX DA: Dynamic anomaly field zone_mine_gravitational_strong spawned at jup_b212
DRX DA: Dynamic anomaly field zone_mine_gravitational_strong spawned at jup_b47
DRX DA: Dynamic anomaly field zone_mine_gravitational_weak spawned at jup_sim_1
DRX DA: Dynamic anomaly field zone_mine_acidic_weak spawned at jup_sim_10
DRX DA: Dynamic anomaly field zone_mine_gravitational_strong spawned at jup_sim_11
DRX DA: Dynamic anomaly field zone_field_radioactive_dynamic spawned at jup_sim_13
DRX DA: Dynamic anomaly field zone_field_psychic_weak spawned at jup_sim_14
DRX DA: Dynamic anomaly field zone_mine_electric_weak spawned at jup_sim_15
DRX DA: Dynamic anomaly field zone_mine_gravitational_strong spawned at jup_sim_17
DRX DA: Dynamic anomaly field zone_field_radioactive_dynamic spawned at jup_sim_19
DRX DA: Dynamic anomaly field zone_field_radioactive_dynamic spawned at jup_sim_3
DRX DA: Dynamic anomaly field zone_mine_electric_weak spawned at jup_sim_4
DRX DA: Dynamic anomaly field zone_mine_electric_weak spawned at jup_sim_7
DRX DA: Dynamic anomaly field zone_mine_acidic_weak spawned at jup_sim_8
DRX DA: Dynamic anomalies generated for jupiter
compiling shader particle_alphaonly
compiling shader model_distort_0
collectgarbage before=42571568Kb
collectgarbage after=34550912Kb
stack trace:
0023:0669A2A1 xrGame.dll, CDialogHolder::UseIndicators()
0023:0669A7A7 xrGame.dll, CDialogHolder::UseIndicators()
0023:00C779CF xrCore.dll, CInifile::r_string()
0023:00C779BA xrCore.dll, CInifile::r_string()
0023:066B649F xrGame.dll, CDialogHolder::UseIndicators()
0023:066BB19F xrGame.dll, CDialogHolder::UseIndicators()
0023:066900DD xrGame.dll, CDialogHolder::UseIndicators()
0023:06584470 xrGame.dll, CDialogHolder::IgnorePause()
0023:066CB732 xrGame.dll, CDialogHolder::UseIndicato
from what i understand this seem like shader problem
this is what i get at the end of the log file
*** RESET [89 ms]
-FLUSH-
* Log file has been saved successfully!
DRX DA: Dynamic anomaly field zone_mine_gravitational_weak spawned at jup_a9
DRX DA: Dynamic anomaly field zone_mine_gravitational_weak spawned at jup_b209
DRX DA: Dynamic anomaly field zone_mine_gravitational_strong spawned at jup_b47
DRX DA: Dynamic anomaly field zone_field_psychic_weak spawned at jup_sim_1
DRX DA: Dynamic anomaly field zone_mine_gravitational_strong spawned at jup_sim_11
DRX DA: Dynamic anomaly field zone_field_electric spawned at jup_sim_13
DRX DA: Dynamic anomaly field zone_mine_gravitational_average spawned at jup_sim_16
DRX DA: Dynamic anomaly field zone_mine_gravitational_average spawned at jup_sim_17
DRX DA: Dynamic anomaly field zone_mine_gravitational_average spawned at jup_sim_3
DRX DA: Dynamic anomaly field zone_mine_gravitational_weak spawned at jup_sim_6
DRX DA: Dynamic anomalies generated for jupiter
compiling shader model_env_lq_1
compiling shader shadow_direct_model_aref_4
compiling shader particle_alphaonly
compiling shader model_distort_0
compiling shader shadow_direct_model_aref_1
collectgarbage before=43583608Kb
collectgarbage after=34663412Kb
stack trace:
0023:0659A2A1 xrGame.dll, CDialogHolder::UseIndicators()
0023:0659A7A7 xrGame.dll, CDialogHolder::UseIndicators()
0023:00B879CF xrCore.dll, CInifile::r_string()
0023:00B879BA xrCore.dll, CInifile::r_string()
0023:065B649F xrGame.dll, CDialogHolder::UseIndicators()
0023:065BB19F xrGame.dll, CDialogHolder::UseIndicators()
0023:065900DD xrGame.dll, CDialogHolder::UseIndicators()
0023:06484470 xrGame.dll, CDialogHolder::IgnorePause()
0023:065CB732 xrGame.dll, CDialogHolder::UseIndicators()
[error][ 87] : The parameter is incorrect.
you want log file to private message or here?, btw there is log file no crash log
m8 dx11 isn't in my dead air setting, the max i can chose from is dx10 and i set everything to low and to dx9(r1), and dx9(r2)
i literally remember trying everything i can, but i'll test it again
so last time i played this game was a year ago and i searched everywhere for a fix to loading crash when i try to go to any location related to stalker COP, jupiter, zaton,pripyat and they all crash on loading screen and still no one mentions it like i'm the only person this happens to, even the devs didn't reply to me since then.
am i the only crazy person the game crashes with at that part of the map?
plz help all cop maps are crashing on loading screen i tried everything and nothing worked
plz help all cop maps are crashing on loading screen i tried everything and nothing worked
Since release Great amazing job, impressive but now before that can yoy fix the crashes first? Rostok always crashes ever 2-5mins, jupiter crash on loading screen not accessible and stashes that i travel for 1h to not find or end up empty, and what's with being more mutants that stalkers and stalker frouos getting killed by2-4 pseudodogs the stalkers ai need to be better or mutants a bit worse? A quick tweak patch for that could have been released in 1 month, what you're doing is great but make what' s available work First
is there any doors codes for the brain scorcher lab?
well i think it always was 0.98b cause mine is the same version, thank you i'll wait for 1.0
where do i get the latest update? i played the mod for a while when it was first released and then stopped but now i'm thinking of playing again so is there any update patches for it ?and where do i get them from?
copy and past the files in directory like any other mod
yeah i did it the other way around didn't know that the price was right but i left it for people that like a discount :)
i know, i know sorry i didn't know before, don't download if you don't want this i might upload another fixed version
they seem angry cause i lower the price instead of fixing the conversation maybe i will do another version :D
oh i don't know about that didn't see that mod and i thought the price taken was the part to be fixed, anyway like you said it's good for people short on money :D
hey please can you tell me if the the items and weapons are the same ones of last day or not. i would like to know if modded weapons of last day work with dead air or i need to mode all dead air items again. ty
yeah the selling algorithm take the cost and lower it so it is affected by lowering the buying price which mean the selling price might be a bit close to what it was before but now you can repair a very bad weapon and sell it and still get a small buck
you're welcome, hope you enjoy
man if you can play this game with the mod that i'm providing and finish it that would be a great effort. without this mod it'll annoy you a lot and i'd suggest you never go to any underground lab until you have outfits with high chemicals and psy protection
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