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Currently making custom single player maps for Call of Duty 2.

Comment History  (0 - 30 of 124)
rr016
rr016 - - 124 comments @ TunnelPath

Good to see progress on this project!

Good karma+1 vote
rr016
rr016 - - 124 comments @ NotePad ++

Real programmers just code in notepad ;)

Good karma+4 votes
rr016
rr016 - - 124 comments @ Korean War FPS animation test

This looks like a great start, looking forward to some reload animations! BTW are you using Unity3D?

Good karma+2 votes
rr016
rr016 - - 124 comments @ The Auschwitz Liberation Mod

Wow this is really well mapped and scripted if this is your first time! Also where did you get the bartender playermodel?

Good karma+6 votes
rr016
rr016 - - 124 comments @ M3 Stuart TEST

It's so small and adorable :)

Good karma+2 votes
rr016
rr016 - - 124 comments @ CoD2 French FM 24/29 LMG

Tiniest iron sights I have ever seen. Haha
Great port by the way, reminds me of CoD2 Big Red One

Good karma+6 votes
rr016
rr016 - - 124 comments @ Pre-Release Thoughts

I was exactly where you were, 4 years ago. It doesn’t matter if you think your map is amateur, as long as you’re happy with what you accomplished. I had to cut back some content for Frost, even minimize the AIs spawned. Hell, I still cringe at my horrible German for Stonne, but, I have fond memories developing those maps and I’m content with how everything turned out.

School eats a lot of your time, so I know you won’t be focusing on mapping during that time. Now that I’m finishing my last (and hardest) semester at university, I can’t tell you how much I’ve missed the CoD mapping community.

Don’t be discouraged by anything, this is just a hobby we like to spend our times on. Any map/mod someone creates is respected because we know much the creator made an effort to learn and build something by himself. Always remember that.

Good karma+7 votes
rr016
rr016 - - 124 comments @ Clean?

Is this a static model, or can the tank move & shoot?
Looks fantastic regardless

Good karma+3 votes
rr016
rr016 - - 124 comments @ My CoD2 custom maps

I know it's garbage I tried my best :)
Finding specific voice actors is hard

Good karma+2 votes
rr016
rr016 - - 124 comments @ New video out

I chuckled at the end

Good karma+3 votes
rr016
rr016 - - 124 comments @ CoD2 "_load" script importance in SP

Haha yeah never forget the maps\_load line of code. Without it, weird stuff happens...

Good karma+4 votes
rr016
rr016 - - 124 comments @ Cover

Place the node further to the right from the building?

Good karma+3 votes
rr016
rr016 - - 124 comments @ skybox bug

There's a leak in your skybox! Make sure that the cube is securely contained and has not been rotated.

Also: see if the CoD2 compiler throws any strange messages when compiling your map.

Good karma+2 votes
rr016
rr016 - - 124 comments @ Progress

Awesome radiant view of your map. What is that long line of pathnodes for?

Good karma+4 votes
rr016
rr016 - - 124 comments @ CoD2 Renault R35 ingame

Very nice!

Good karma+2 votes
rr016
rr016 - - 124 comments @ Silo town ammo banter

Why is there blood

Good karma+2 votes
rr016
rr016 - - 124 comments @ Renault r35 in action

This looks very cool! Not sure why scripted tanks don't render shadows though

Good karma+2 votes
rr016
rr016 - - 124 comments @ CoD2 Renault R35 LOD preview

Now that I think about it, T-26 and 7TP are basically the same tank with some different features...

Good karma+2 votes
rr016
rr016 - - 124 comments @ dammit

Haha yeah CoD2 Radiant is a piece of $hit; I think the problem comes from brushes (walls) overlapping each other...

Edit: could also come from brush rotation

Good karma+2 votes
rr016
rr016 - - 124 comments @ CoD2 Renault R35 LOD preview

Why was 4 LODs needed? Too many polygons?

Looks great!

Good karma+2 votes
rr016
rr016 - - 124 comments @ Portals

I see the flak model disappeared but what is that wire mesh circled in the below picture and why is it still rendered?

Good karma+2 votes
rr016
rr016 - - 124 comments @ Car drive

Interesting...
Looks like a drivable tank object that the player can enter/leave. Would love to see the code behind this.

Good karma+2 votes
rr016
rr016 - - 124 comments @ WW2 in Yugoslavia DEMO

Finally got around to trying the demo; the map was a good stealth mission - making the player unable to fight back until he finds a weapon.

Was interesting to see what changes you made since your 2016 video of the map: Moddb.com

Where did the bren go, and why only 10 bullets of ammo?

Good karma+1 vote
rr016
rr016 - - 124 comments @ Error hunting

Yes I know of this problem. Very strange...

Good karma+2 votes
rr016
rr016 - - 124 comments @ First CoD2 map in-progress

Very good start! I see you have already learned how to make terrain, add enemies, and set player's weapon.

Keep up the good work

Good karma+3 votes
rr016
rr016 - - 124 comments @ Writing scripts

WordPad for scripting? Why not the superior NotePad? ;)

Good karma+3 votes
rr016
rr016 - - 124 comments @ Warsaw

Do broni! Zwarci i zjednoczeni zwyciężymy wroga!

So you are recreating SPi's CoD2 map? Interesting...

Good karma+7 votes
rr016
rr016 - - 124 comments @ CoD2 Renault R35 high res preview

Looks great! Would love to see it in action

Good karma+4 votes
rr016
rr016 - - 124 comments @ Destructible houses..aplha version :)

I see the Frostbite engine also works for CoD ;)

Good karma+3 votes
rr016
rr016 - - 124 comments @ CoD2 Renault R35 ingame test

Mamma mia, there's a Renault in CoD2!

Good karma+3 votes