Good to see progress on this project!
This looks like a great start, looking forward to some reload animations! BTW are you using Unity3D?
Wow this is really well mapped and scripted if this is your first time! Also where did you get the bartender playermodel?
Tiniest iron sights I have ever seen. Haha
Great port by the way, reminds me of CoD2 Big Red One
I was exactly where you were, 4 years ago. It doesn’t matter if you think your map is amateur, as long as you’re happy with what you accomplished. I had to cut back some content for Frost, even minimize the AIs spawned. Hell, I still cringe at my horrible German for Stonne, but, I have fond memories developing those maps and I’m content with how everything turned out.
School eats a lot of your time, so I know you won’t be focusing on mapping during that time. Now that I’m finishing my last (and hardest) semester at university, I can’t tell you how much I’ve missed the CoD mapping community.
Don’t be discouraged by anything, this is just a hobby we like to spend our times on. Any map/mod someone creates is respected because we know much the creator made an effort to learn and build something by himself. Always remember that.
Is this a static model, or can the tank move & shoot?
Looks fantastic regardless
I know it's garbage I tried my best :)
Finding specific voice actors is hard
Haha yeah never forget the maps\_load line of code. Without it, weird stuff happens...
Place the node further to the right from the building?
There's a leak in your skybox! Make sure that the cube is securely contained and has not been rotated.
Also: see if the CoD2 compiler throws any strange messages when compiling your map.
Awesome radiant view of your map. What is that long line of pathnodes for?
This looks very cool! Not sure why scripted tanks don't render shadows though
Now that I think about it, T-26 and 7TP are basically the same tank with some different features...
Haha yeah CoD2 Radiant is a piece of $hit; I think the problem comes from brushes (walls) overlapping each other...
Edit: could also come from brush rotation
Why was 4 LODs needed? Too many polygons?
Looks great!
I see the flak model disappeared but what is that wire mesh circled in the below picture and why is it still rendered?
Interesting...
Looks like a drivable tank object that the player can enter/leave. Would love to see the code behind this.
Finally got around to trying the demo; the map was a good stealth mission - making the player unable to fight back until he finds a weapon.
Was interesting to see what changes you made since your 2016 video of the map: Moddb.com
Where did the bren go, and why only 10 bullets of ammo?
Yes I know of this problem. Very strange...
Very good start! I see you have already learned how to make terrain, add enemies, and set player's weapon.
Keep up the good work
WordPad for scripting? Why not the superior NotePad? ;)
Do broni! Zwarci i zjednoczeni zwyciężymy wroga!
So you are recreating SPi's CoD2 map? Interesting...
Looks great! Would love to see it in action
I see the Frostbite engine also works for CoD ;)
Mamma mia, there's a Renault in CoD2!
rr016
Rafal joined
Currently making custom single player maps for Call of Duty 2.