Hope this leads to a full release. Odd that isn't moved to Ue5 but still looks great.
Hope this leads to a full release. Odd that isn't moved to Ue5 but still looks great.
(buried)
Still technically click-bait as it's been reported as new, has not been removed.
April 2nd.......clickbait.
Maybe someday. Nothing is being worked on at the moment. Been too busy plus being more focused on my survival horror project, other projects like the Sonic prototypes.
The coop with fixed camera's and/or ots as a choice sounds interesting. Hope you make a sequel on UE4 next with more ports since loved old school horror.
Followed this off-site for a while, nice to see it finally on here.
I get where you're coming from but maybe Blueprints with UE4 might be easier for you,I'm mostly working on solo projects myself, well UE4 seems more friendly to work on than most.
It's nice to see this still going but wouldn't it be easier to port to UE4 or Unity?. Not sure if this will work but I've had strange issues before. You could try exporting it out then re-importing it as new blend file then use the new file to export out again due to weird glitch's. Had similar problem before when using Blender but not sure if using Max/Maya but done similar things in past that have fixed issues for me.
Nice to see a proper Tomb Raider game, so much better than the reboot.
Cool, how about Xbox One controller support?, couldn't get the controller to work for me.
Keep up the good work. It's great to see proper support for the classic's. Curious but will Re2 get similar restoration?
Thanks, hoping to improve as much as possible, I'm thinking of watching some old George Romero movies to help get ideas but I did re-watch the Evil Dead remake recently.
I wouldn't say given up but more it burnt me out so had to take a break, I was literally doing completely new builds overnight, well it takes me ages to get anything done plus at the time I thought it was best to work on my other projects while I give the mod a break.
If it was Sega it might have been ok but Nintendo arent great with these things.
Seems like it's going to get hit by copyright. Sega probably be fine but Mario outfits...it's odd that the dev put this in, when the game itself looks like it could have done without them getting copyright notes. :/
Looks pretty good, I really should play this someday since love classic Doom.
I believe I've mentioned this before, Brutal Doom has been compatible with the mod or at least it used but it's been a while since tried it.
It's on hold until I feel comfortable revisiting the project. Been pretty busy plus programming for me is difficult since I'm not a programmer, my aim for the project is mapping so if there are issues that can only be fixed by programming then I'll put it on hold until I can revisit the project. I haven't really been actively working on the project for a while, I don't want to rush out a new build plus currently learning new skills for my other project. I'm not disappearing anytime soon like users do on the site so I wouldn't say the mod is dead and will post any updates on my main profile when I'm ready.
Looks pretty cool, shame Sonic X didn't include Silver eventually.
I think the term "don't fix if it isn't broken" comes to mind.
Looks interesting, kind of looks like Star Wars Pod Racing. :)
The only software needed for making this mod was Doom-builder, no extra programming was needed, it's more about mapping out the levels correctly, compiling the builds. Anyone with a lot of time could actually do what I do. I just experiment with the mod to see what I could do with the project.
Hope this helps:
Doombuilder.com
Wasn't aware of this, I may need to look into this at some point. Glad to see you like it so far. I had a release before but ended up bringing it back to TBD release since too much work to do for now to fix all the bugs in Doom 1, sadly Doom 2 was more unstable.
Glad to hear you're enjoying the mod.
Bit confused as to why it's called Ice world with no Ice....
Think Amon's right...it should be called Jungle World.
Yes I'm aware of this, have been trying to find a fix for the kill-bug issue which is why the next Doom 2 build is on hold until then.
Shame this probably means starting from scratch with the 3d models but at least it's good to show off your work.
Shame since I was curious about this project.
Seems to be good port of the maps. Does seem to lack the classic camera, zombies.
Ronnie42
joined
Got a degree in games design, aiming to improve in 3d modelling and game design. Mainly use: Blender Substance Designer/Painter Unreal Engine 5. Hoping to make many different types of games.