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My name is Robin. I live in Sweden, currently studying Master of Science in Game and Software Engineering. I'm very dedicated to programming as well as composing music. You can find my music by searching for "robinerd" on spotify/youtube/iTunes ;)

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Report RSS Normal mapping DirectX 10
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Description

Basic phong shading with normal mapping, implemented in c++ with DirectX 10. This was a school project during my second year.

Music was made by me