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Indie game developer with a background in retrogaming and audio video production.

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Has it really been over a year ?

Rob_2035 Blog

Woah! , hard to believe so much time has past since the last update.Lots has happened in that time including the release of three new projects and an all new website .

The latest projects will start to appear here over the coming days and include a 3d interactive 'Ocean Software' development dungeon and a browser based music app showcasing the differences made to music by various retro computer and console sound chips .

In the meantime please feel free to check out the latest at my blog or on my social media feeds , and I will look forward to getting things cooking with INDIEDB once again.



Updated Demo Available

Rob_2035 Blog

Just in time for 2015 ,an updated version of the Brace Butler demo is now available as a browser game and standalone for Windows ,Mac and linux.
Improvements to the demo include better animation ,gameplay and level design tweaks , better audio mixing and some bug fixes.
The demo will be available to stream or download at...

Gamejolt.com

New game in production by 2035

Rob_2035 Blog

The story goes like this...
Brace Butler private detective takes on a job to collect creatures that belong to a very unusual collection owned by an unknown and mysterious client known only as 'Old Jona'.
The members of the menagerie are not only spread across various areas but are separated by time itself, and in order to travel through time to the next level Brace must answer a cryptic conundrum posed by Jona himself at the end of each area.
In order to capture the creatures Brace has a portal which he can invoke, which on contact with a creature will transport it back into captivity and increase your score,once you have collected enough ,the red light below your score will turn green indicating that the next part of the level is unlocked.
The portals that emit the creatures do so thick and fast so if Braces capture portal is not activated in time Brace will lose a life on contact with the creature.
The various enemies can get in your way, luckily they can also be shot instead of captured, use caution though, each time you 'kill' a creature your score is penalised and remember you need a certain amount 'collected' in order to progress.

And that is all so far , a playable demo is available at Gamejolt and the game is posted in the Steam concept area,I am also about to upload standalone desktop versions at Gamejolt which should run slightly better than the browser version (even though that seems fine).

It has been five months of hard work as a one man band in my spare time trying to get this demo together so ofcourse all feedback is welcomed