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Flying Fortress DevDiary: Day 11 - 14

Flying Fortress DevDiary: Day 11 - 14

Flying Fortress

So, here we are. The Time is almost up, but there is no playable game. I would lie if I say that I'm surprised because I guessed for almost the entire...

Flying Fortress DevDiary: Day 8-10

Flying Fortress DevDiary: Day 8-10

Flying Fortress

Hi again, so currently I have not much to say. I set up the first basic enemy behaviour so oppenent interceptors are able to aim and shoot at the given...

Flying Fortress DevDiary: Day 6 & 7

Flying Fortress DevDiary: Day 6 & 7

Flying Fortress

Hi folks. There isn't much to say today, so this diary will be probably a bit shorter than usual. I did manage to restrain the turret movements finally...

Flying Fortress DevDiary: Days 4 & 5

Flying Fortress DevDiary: Days 4 & 5

Flying Fortress

Hi there! The last two days I had only very limited time to work on the game. I have still problems with restraining the movement of the turrets to specific...

Flying Fortress DevDiary: Days 2 & 3

Flying Fortress DevDiary: Days 2 & 3

Flying Fortress

Okay here we are again. So the last two days were almost completly searching for ways how to restrain the movement of the weapon two the X- and Y-axis...

Flying Fortress DevDiary: Day 1

Flying Fortress DevDiary: Day 1

Flying Fortress

Okay so I think I made a huge progress yesterday implementing a first, rough movement system allowing the player to rotate the turrets by using his mouse...

Flying Fortress DevDiary: Day 0

Flying Fortress DevDiary: Day 0

Flying Fortress

So I decided to make a rail shooter in a WW2 setting. My basic concept is that the player is a gunner of one twin-MG's on board of the so called B-17...