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A gamer since the age of four, I first toyed with the idea of making games during my first programming class in high school at the age of 14. For years I've worked at a software company (not game related) by day while sharpening my game creating skills by night. Self taught in just about every discipline, from art to coding, I honed my skills until i could finally build my dream game.

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Retro World

Retro World

Adventure

With a style heavily inspired by the quirkiness of the Earthbound/Mother series, Retro World takes you on a fantastic journey to a parallel universe where...