Great looking magic system. Never seen anything like it!
Great looking magic system. Never seen anything like it!
Thanks! It is a lot of work, but we're having fun with it! :)
Looks nice! The armor drawing part seems pretty tedious, but the result is cool.
Co-op is, unfortunately, a feature planned for future versions, so we apologize that it isn't in the game yet! We think it'll be a really fun addition once it is implemented!
Thanks for commenting! Unfortunately, we are a very small development group with extremely limited funds, and Game Maker Studio requires purchase of an iOS port license. We have the professional version of GM:S, which unfortunately only supports Windows systems. In time, we may be able to purchase GM:S in its full capacity, and have access to Mac and Linux support. :)
Hello there! Thanks for watching Dungeons of Daggerhelm! We appreciate your interest in our project! :)
Me too! Thanks! We're trying. :)
Hey, thanks for your comment! We appreciate the kind words! :)
Thank you very much! :)
Looks like zombified Broforce! Cool! :)
I appreciate your kind words, DarkOnyx. However, we are still making adjustments to the sprites anyway so that the differences are more apparent. Hopefully they will remain as cool looking as before :)
Thank you for following Dungeons of Daggerhelm!
Our sprites are definitely inspired by Terraria. We are using two perspectives they do not, however: walking up and walking down. The sprites that were inspired by Terraria were altered in many different ways to make it our own (hair, shoes, dresses, capes, etc).
That actually looks really cool! The graphics look good in 1st person.
We're not using Terraria sprites. Everything in these images was hand-drawn. Though the face does look similar. We will change it soon because it does appear to be too closely to Terraria's characters.
Thank you for your kind comments!
We do recognize what you've just pointed out. Our priorities are currently on finishing the engine first, but the UI appearance is under our radar. What you see now is just a place holder graphic so that players can get the look and feel of where it will be placed. :)
Thank you very much for following Dungeons of Daggerhelm!
Thank you! We are certainly trying!
I am very saddened that this game isn't getting much funding. Its one of the best and most genuine zombie game concepts I've ever seen, and it is really good-looking. Donating as soon as possible.
Thank you for your kind words and following our progress! :D
An early representation of the game's method of currency: the collection of lost Souls.
I like the look of this! It's dark and spooky, and it looks like something pulled out of a fantasy novel. I love games like this!
Thanks! We've done some class-balancing since this version. The Sorcerer deals more damage now, as it is more appropriate for the class type.
This game looks a lot like Project Zomboid but with a different theme, which is great! I like the art style and character movement. Game play is solid, too. :)
I was gonna say that these character Sprites are from Realm of the Mad God, but they are public domain sprites! Interesting game you have here. :) The real-time shadows are fantastic.
Looks really fun! I always try to look out for games like this, especially if they're 3D and multiplayer. My friend tried to make a game pretty much like this in Unity but it didn't get funded. :( Glad to see this is doing well!
I like this style of game. It seems very challenging! And the art style is great! The movement is fluid and smooth. Tracking!
I like the look and concept of this game. Looks awesome!
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