Despite some bugs and other issues beyond my control, 0.1.7 has been proceeding on schedule, however, it seems that an entire world clear method is needed to get the things we want into Tier Tactical. The Armor block creates tremendous amounts of lag if we try any method for check if another block intersects it, so we will just make it a condition for every block (which should reduce lag a lot). However, this requires a delete of all old world files as a new method is needed for the blocks to remember if they have armor or not.
In the meantime, 0.1.6 is completely stable, except for a few minor bugs.
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