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This member has provided no bio about themself... Yes! It's really totally exciting!!!!

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RedSlug
RedSlug @ Deagle Test

Reply Good karma+1 vote
RedSlug
RedSlug @ low def classic pack +alpha hl pack

Upvote for the video!

Reply Good karma+1 vote
RedSlug
RedSlug @ Deagle Test

Might be some minor suggestions for improvement:
Add a round entering the chamber when reloading the empty gun
and add at least some iron sights for that thing! Gearbox handled that gun design as sloppy as Valve did.

Reply Good karma+1 vote
RedSlug
RedSlug @ Overwatch Standard Issue Pulse Rifle (W.I.P. Animations)

Are you planning a reload animation where the entire magazine will be replaced? It always kinda bothered me in the source games.

Reply Good karma+1 vote
RedSlug
RedSlug @ Intro - More Work

I hope the player is able to explore and admire the design of the intro and not just passing by via tram.

Reply Good karma+4 votes
RedSlug
RedSlug @ test

Looks like the HQ of the Tyrell Corp.

Reply Good karma+2 votes
RedSlug
RedSlug @ Half-Life : Echoes final polish

This - sir - is looking pretty promising and will be a visual astonishing journey no matter the gameplay. I'm looking forward roaming around and exploring every corner of every map!

Reply Good karma+5 votes
RedSlug
RedSlug @ They Hunger N'sane Pack...

Funny observing my decade old stuff reappearing here

Reply Good karma+4 votes
RedSlug
RedSlug @ wat.

Yes I do.

Reply Good karma+1 vote
RedSlug
RedSlug @ Half-Life : Echoes - overdue update

The attention of detail and the overall architecture is really stunning! Impressive work - take your time, I'll eagerly wait for it!

Reply Good karma+2 votes
RedSlug
RedSlug @ HUD

Giving a better contrast in all situations I'd also stick to the white colored HUD.

Reply Good karma+2 votes
RedSlug
RedSlug @ 357

Wow, sweet work, especially those chrome overlays!

Reply Good karma+2 votes
RedSlug
RedSlug @ Just a little announcement

Sweet, your project crossed my mind a few weeks back, thinking what you might be doing right now. Nice to hear you returned to it :)

Reply Good karma+3 votes
RedSlug
RedSlug @ Programming for Shaft live on Tuesday!

Well, I'm probably at work at this time, but I'll note it in my calendar.

Reply Good karma+3 votes
RedSlug
RedSlug @ Black Lambda - 1/28 Update

MP5/M203:
• Add a reloading animation for the m203 grenade launcher

Reply Good karma+5 votes
RedSlug
RedSlug @ Black Lambda - 1/28 Update

Looking good! Some details you might add if you keep the old weapons; probably requiring additional coding, animations and model-edits:

Glock:
• Add a slide release sound for the animation if the gun was shot empty

MP5:
• 30 round magazines
• If shot empty, add a cocking handle animation to rechamber a round

M249:
• Showing the amount of ammo by the lenght of the belt:
- If there are 3—5 rounds left, the belt should be shorter. That was already done in OP4 via submodels.
• Ejecting 5,56 × 45 mm shells and links of the belt fed ammo
• Charging handle animation after reloading of the gun

Reply Good karma+6 votes
RedSlug
RedSlug @ Mod of the year stuff

This Blade Runneresque scenery lets you dive right into it. Fantastic work!

Reply Good karma+3 votes
RedSlug
RedSlug @ Heavy Metal

Nice work, love it!

Reply Good karma+5 votes
RedSlug
RedSlug @ Heavy Metal

It is brushbased or a model?

Reply Good karma+4 votes
RedSlug
RedSlug @ New .357 model (In Progress)

What exactly did you change? The barrel and sights?

Reply Good karma+1 vote
RedSlug
RedSlug @ "I'm afraid it won't be a case of just flipping a switch..."

Bluescreen of death - literary.

Reply Good karma+1 vote
RedSlug
RedSlug @ .45 Long Colt IRL

Compared to what? There's basically nothing on this pic to compare it to. Not even a banana.

Reply Good karma+5 votes
RedSlug
RedSlug @ Patience

You have my patience and my attention - monumentous projects like this just need their time, especially with such a small number of people working on it.

Reply Good karma+12 votes
RedSlug
RedSlug @ Zombies 2016

Classic! Although never seen in prerelease screens of HL, a HECU-variant would be a nice addition.

Reply Good karma+7 votes
RedSlug
RedSlug @ Gulf War

Looks like this is going to be a lovely scene with lot's of action to witness!

Reply Good karma+3 votes
RedSlug
RedSlug @ Tunnels

Looks like the classic steam tunnels from Blue Shift!

Reply Good karma+5 votes
RedSlug
RedSlug @ C1A2 - Office Warrens Outro (Work in Progress)

"Elevators are out of order, but we can still climb..."

Reply Good karma+2 votes
RedSlug
RedSlug @ Communications Center: Rear Lobby

Is the software mode rendered style of the textures coded or some kind of option? I don't remember having this option in the later/steam-ported versions of HL.

Reply Good karma+2 votes
RedSlug
RedSlug @ Arm Prototypes

The left top one looks a bit like the Dead Space RIG, while the one on the far right has a more modern, realistic, combat-sci-fi-ish approach. I like the more classic, HL/HL2 mixed variant, third from the left, top.

Reply Good karma+1 vote
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