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This member has provided no bio about themself... Yes! It's really totally exciting!!!!

Comment History  (0 - 30 of 580)
RedSlug
RedSlug - - 580 comments @ News 07.01.24

Maybe better a red fade

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ New Mod Updates - Alyx's Pockets are Back! Final Days for Mod of the Year Voting!

I have some issues with the newer versions of the launcher: The Dec. 18th update did have some issues with previous versions and wouldn't start at first only after i removed some of the old Non-VR-files out of the game directory. Unfortunately, that game's menus didn't show up at all - the main screen kept blank except for the background.

The newest version of Dec. 27 does start and it shows a basic button styled layout in the main menu, but the sub menus seem to be broken. The video options are strewn across the screen, the quit button doesn't work, the load and addon menus are empty.

The game itself runs on native screen resolution and start parameters.

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ Media Update #4 (Decay: Solo Mission)

I wonder if the pipes in the second las shot are brush based or models? Anyways, I love the detailing!

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ Half-Life Alyx NoVR

There's a reason why the Noclip-mode is assigned to "n" by the default key-bindings. The VR-Version doesn't let the player jump in the first place, so terrain collision isn't really surprising.

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ Red Slugs Battery V 2 0

Sí :)

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ Abandoned Warehouses

Unlikely, it's sitting on the hard drive, collecting dust.

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ June Progress Update

Yeah, the houndeyes have a completely different, more insect like appearance!

Good karma+2 votes
RedSlug
RedSlug - - 580 comments @ EMERGENCY POWER ONLY

It might be a minor detail and I don't know, how the particle effects are technically implemented, but the dust flakes should be somehow affected by the huge vent. Maybe simply with an additional field where particles are in motion.

Good karma+2 votes
RedSlug
RedSlug - - 580 comments @ Half-Life Sudden Invasion | Release 1 - Visual Rework

Nah, I'm still peeking into moddb once in a while.

Good karma+2 votes
RedSlug
RedSlug - - 580 comments @ Half-Life Sudden Invasion | Release 1 - Visual Rework

Nice, Half-Live Invasion is having it's 20th anniversary! I remember the release back then!

Good karma+2 votes
RedSlug
RedSlug - - 580 comments @ they210000

I can literally hear this image.

Good karma+2 votes
RedSlug
RedSlug - - 580 comments @ Long night at the office (WIP)

Even if I'm certain the player won't be able to access that specific area, I'd spend a considerable time staring out of the windows. I love those vistas!

Good karma+2 votes
RedSlug
RedSlug - - 580 comments @ Half-Life: Field Intensity Update 1.5

Yeah, it's a nice feature, considering the models of the male assassins were equipped with smoke and flashgrenades from the beginning.

Good karma+2 votes
RedSlug
RedSlug - - 580 comments @ Taking a Detour...

Maybe an additional idea for those sweet glowing effects: The glowing stripes on the houndeye's back could slowly fade after they die.

Good karma+3 votes
RedSlug
RedSlug - - 580 comments

I didn't even realize the mod had black ops zombies in the first place. Apparently I just had it overwritten with custom content on the first sight... XD

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ Hey bro.

Can you pretty please fix the texture misalignment on that model? :D
Especially the big gap at the helmet!

Good karma+2 votes
RedSlug
RedSlug - - 580 comments @ Chapter 4: Captive Freight - Release

That is one solid trailer! Love it!

Good karma+2 votes
RedSlug
RedSlug - - 580 comments @ New WeatherFX

I like the careful placement of the sound effects - adds a lot of atmosphere. How did you pull off the sky effect? A large rotating orb or cylinder?

Good karma+2 votes
RedSlug
RedSlug - - 580 comments @ Half-Life: Field Intensity Update 1.4

Your attention to details and player feedback is pretty damn impressive! I guess a replay is on the holidays bucket list!

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ 02/12/22 Chapter "Curve Line" Early WIP

Is the engineer possibly explosive like in OP4?

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ Progress #2 – Updated Maps (and Discord server!)

Looks gorgeous - the map models blend seamless into the brushwork, stringent art style!

Good karma+2 votes
RedSlug
RedSlug - - 580 comments @ Half-Life: Enriched - Xen

The NPCs are looking pretty crisp, but the viewmodel weapontextures are kinda bland ingame.

The MP5 could use an additional cocking-handle.

The base zombie (scientist) might have a texture fix, so does the grunts: Imgur.com

The HL SDK also brings some higher-res textures for the pants and boots for those guys aswell.

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ Chapter 3 done

Impressive! Is the background brushwork or a model skybox?

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ Paranoia DVD Cover

<3

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ Paranoia DVD Cover

<3

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ Buggy model ramaster

Nice, maybe the textures cloud use some upscaling and some proper bumpmapping for the tires!

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ Surface Tension

The alignment of the sand-textures would be a nice touch ^^

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ Forget About Freeman!

It would be a nice touch if the Abrams would be more accessible.

Good karma+2 votes
RedSlug
RedSlug - - 580 comments @ Forget About Freeman!

Are you planning to replace the brush-based vehicles with models, e.g. the PS2 ones?

Good karma+1 vote
RedSlug
RedSlug - - 580 comments @ doublecross2к

This gives off some heavy HL:Nightwatch vibes!

Good karma+1 vote